relixes's Recent Forum Activity

  • Here is the list of plugins I'm trying to remove.

    Here is me trying to find the plugin MoveTo on the project bar and not finding it. ):

    Edit --

    Oh well, that's awkward... I just realised by looking the screenshot that MoveTo is a behavior, not a plugin... I did not remove the behavior from the objects. I'll try to do it and update here about what happened...

    Update --

    blackhornet

    I believe I have removed all the instances with the MoveTo behavior but I'm still getting the warning that the project have the plugin. I supose I'm missing the behavior on some object. Is there a easier way to find wich objects have the behavior so I can remove them? Project is too big, will take a lot of time otherwise

    Update 2 --

    I removed the Nickname plugin from the project bar and now I don't get the warning for it. I supose that if I delete all the behaviors atached to objects it will work fine too then. thanks!

    Still I'm having trouble trying to find wich objects have the behaviors that I need to remove. Would be nice if there would be a more convenient way. I'm open to any ideas. In the meantime I'll try to adhoc my way here checking all objects.

    Final Update --

    For any future people who will end up here: I checked objects one for one and removed all the behaviors. Changing the runtime works just fine know. Not the funniest task, but worked.

    Thanks blackhornet for the help!

  • blackhornethmm I see... How do I remove the plugins from the project though? I thought that I was doing that by brownsing the "Add on manager.

    There are some plugins that is just a plugin, not a behavior. And by removing all the calls to it I still get a warning that the project have the plugin when I try to switch the runtime.

    Edit ---

    I'm trying to open the project on the C3 desktop version so I can save the project as a folder and delete the plugins manualy. But the project won't open on C3 desktop, it keeps loading forever. Same project opens just fine on web version.

  • So, I'm trying to port my C2 project to C3.

    I was using some third-parties plugin wich were not compatible with C3 new runtime, So I started to hand code all plugin funcionalities. Now I need to remove the plugins so I can use the C3 runtime, and I'm having a little bit of trouble.

    First I made sure I removed all the calls on all the event sheets that used the plugins. (I checked with the new c3 search functionality)

    Then I remove the plugins using option: Menu -> view -> Add on manager

    Then I restart construct 3 but when I try to open the project I receive a mesage saying that I can't open it because it's missing the plugins I just removed.

    I saw somewhere in the forum that it would be easier to remove the plugins using C2 and exploring and deleting the plugins in the project folder, but I already opened and edited the project using C3 so I lost the retro compatibility and I don't want to spend another 8 hours fixing bugs I already fixed again. ):

    Am I missing something?

  • You can add all objects to a family and use Family.ObjectTypeName expression.

    There is also "System Pick last created" event which may be handy.

    dop2000 Thank you so much! I wasn't seeing this option, I guess because I'm still using the C2 legacy runtime... makes sense. Now I can remove the plugin knowing it won't be a problem and change runtime for C3. Thanks again!

  • So I just brought C3 license and I'm porting my game from C2 to C3. I used rexrainbow nickname plugin to spawn objects using their nickname (provided by plugin). Now in C3 there's a native option to create a object by name.

    Is it possible to get the object name through a expression though?

    I know I could just create an variable with an nickname to the object, but I hope there'll be no need for it and that I'm missing something. :)

  • I have a sprite who changes collor depending on some logic in game. I currently use the effect "Replace Color" to change color of the sprite in real time. But I want to be able also to set a specific RGB color of the sprite to be transparent(invisible, alpha channel...) depending on the game logic.

    With replace color looks like I can't to something like that. Is there an alternative effect I can use to achieve my goal? I could use diferent sprite layers, but I'm looking for a more simple/elegant solution if possible.

  • I'm having problem with my MAC builds. I am able to export the game, but the MAC build cannot be executed. I do not have access to a MAC, but people who downloaded the build say the game doesn't run.

    I'm aware of the existence of this tutorial: scirra.com/tutorials/1276/exporting-desktop-apps-with-node-webkit

    And this thread:https://www.construct.net/en/forum/construct-2/how-do-i-18/how-do-i-create-a-construct-2-91575

    But everything still sounds confusing to me. Can anyone help me by making an step by step guide for exporting to MACs and make the builds work?

  • Hey guys! Been working on this project for a while and I'm finally releasing the first beta of my game Dojokratos!

    Dojokratos is a retro-like platformer with mechanics inspired on one of my favorite childhood anime: Dragon ball. Result is pretty cool I guess. (:

    You can downlaod the beta version on the itch.io page!

    https://relixes.itch.io/dojokratos

    Follow me on twitter if you want to keep updated about the project!

    relixes: https://twitter.com/Relixes

    Thanks! Any feedback is apreciated. (:

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  • =(

    No more videos from C2?

    You ask and you shall receive!

    instagram.com/p/BnljsvhH3xR

  • Pretty much the tittle. I want to check for colision on frames that has an especific imagepoint that I define on Construct 2 animation editor. Is there a way to achieve that?

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    That's one good trailer... Congrats!

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relixes

Member since 7 May, 2015

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