maxwell88's Recent Forum Activity

  • To select the random enemy use system pick a random instance of enemy. Use a variable on the enemy to enable when it's selected and the AP is reducing. Then you compare if enemy.variable=true and enemy.AP=0 then run the random pick again.

    I have last question, how can i check, all enemies have no AP left?

    to make Player turn events should check there are no Action Points for Enemies left ?

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  • To select the random enemy use system pick a random instance of enemy. Use a variable on the enemy to enable when it's selected and the AP is reducing. Then you compare if enemy.variable=true and enemy.AP=0 then run the random pick again.

    that working, thanks

  • In the game, I use one sprite to have several enemies who are identical sprites placed in different locations on the layout.

    Each enemy has an instance variable called ‘AP,’ and they all start with 10 AP.

    Now, when I press the spacebar (start his turn), a sequence of events should occur. First, the system selects ONE random enemy, sets a timer to decrement its AP by 1 every 0.1 seconds until it reaches 0. Once an enemy’s AP reaches 0, the system selects the next enemy, and the process repeats. When all enemies have 0 AP do something, for example start Player turn. How can I achieve this?

  • Original ones is this tiles on start, i placed this tile in layout

  • in my project i have many sprites called 'tile'

    i place all tiles manually (because all tiles must have own variables with needed number at start)

    this works, but i need to create for each tile in a column.

    For example if i have 5 tiles in a column i need to create 5 new tiles on right side to build bridge

    If i have thin bridge using in column olny 2 tiles, 2 tiles should be added on right side.

    In my game event choose only one tile... ;/

    below i receive tiles only in one row

    i need to receive tiles in all rows

    :

  • how can i set events to move using sliders only this two mesh points?

    i try change row / column variable but i receive weird result

  • Hi, i reinstall my windows, and now when i run construct 3 every time i must again add all plugins. why that happen or better how can i fix this?

  • Turns out GetMonth returns a number from 0 to 11 (which is quite silly).

    So October is number 9

    Awsome, thankyou.

  • Compare two values: Date.GetMonth(Date.Now)=10

    Compare two values: Date.GetDate(Date.Now)=31

    Hi thanks for tips i try this code, i type 28 (todays date)

    (I set sprite properties to not initialy visible at start)

    this two options dont want work

    in my opinion something wrong is with Date.GetMonth(Date.Now)

    because when i toogle disable this one line, condition is working

  • Use the Date object. It has lots of conditions allowing to check the current date, month, time etc.

    https://editor.construct.net/#open=date-time

    yeah its lot of conditions, too many for me, please tell me where to start ?

  • its possible to add condition in my game, when date is 31.10 do something in game events?

    but when is other date do nothing?

    this should work even if we have year 2023, 2024 ,2025 etc

  • > i need to make event to NPC not to family because all instance variables already have 'NPC' Like AI behavior, and other statistics

    See this tutorial:

    https://www.construct.net/en/tutorials/upgrade-object-family-14

    You can do this without a family, but it's more difficult.

    OK i check this out :)

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maxwell88

Member since 4 May, 2015

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