indy2005's Recent Forum Activity

  • > I could send my APK to a trustworthy individual to run on a mid to low end device??

    Send a message at supportrlq@construct.net with your debug apk.

    > Is there any way to display information like chrome://gpu on an exported apk?

    Debug your APK

  • > I could send my APK to a trustworthy individual to run on a mid to low end device??

    Send a message at supportbsv@construct.net with your debug apk.

    > Is there any way to display information like chrome://gpu on an exported apk?

    Debug your APK

  • > I could send my APK to a trustworthy individual to run on a mid to low end device??

    Send a message at supportjva@construct.net with your debug apk.

    > Is there any way to display information like chrome://gpu on an exported apk?

    Debug your APK

    Would you want the capx too?

  • Try disabling workers in settings

    I've had an issue of game not running on a Samsung Galaxy with workers enabled, ran fine with workers disabled

    Bought me about 4 FPS, thanks. Despite it saying 45 FPS, it is just janky. Specifically noticeable in the rotation of the main central sprite via a rotation behaviour.

  • Process of elimination.

    Might want to consider who your target audience is, unless it's just you.

    I bought a mid end phone to check performance on lower end devices, expecting a single viewport application with 300 events and 80 sprites to be a good first game to launch. I don't have a better phone to test it on, so at the moment i have no way of knowing if it will be crap for everyone.

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  • Apparently the idea of testing other phones has gone out the window.

    I will just dust off my other 40 android phones

  • Not really buying the whole my GPU is blacklisted, based on how I see my other games playing - including Dead Cells on this phone.

  • Question...if my GPU is api blacklisted, why are all my Google Play games running silky smooth? Surely if I was being forced into software rendering, every game would run like crap...

  • Apparently Godot sucks balls on Android, and just seen the price of the mobile exporters for GMS2. May have a play with Unity. If my driver is blacklisted on APK I will see the same problems....if not..........

  • I could send my APK to a trustworthy individual to run on a mid to low end device??

  • Neither makes any difference...has to be the apk

  • > The cost of ads is 20-30 FPS? I only trigger an ad on game over?

    It shouldn't be. But this is standard troubleshooting procedure. Right now you know there is difference in performance between the apk and chrome. One difference between them is admob. So if you disable the admob events, you will know IF that is causing the performance difference.

    First I will disable the events, then I will try with the plug-in completely removed from the project if there is no difference.

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indy2005

Member since 3 May, 2015

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