indy2005's Recent Forum Activity

  • Hi,

    None of these are really emitting light onto other objects. Nice examples though.

    Regards

    Stephen

  • Dead Eye Dagger got released today. My first published game. A few downloads and reviews from my favourite community would be a great help. Performance isn’t great on my Doogee, but I gave up redeveloping in Godot. Construct kept pulling me back.

    play.google.com/store/apps/details

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  • While we have shadow casters etc. I feel what is missing is true glow effects, which emit light which is picked up by other objects. Am I missing something?

  • I found it impossible to remove an object as the particle source once I had added it. I wanted to revert, but doesn’t seem like you can remove a selected object as the particle source.

  • Looks like it’s a recent change to allow it. Can you ask a relevant question on the thread? It would be a great option.

    bugs.chromium.org/p/chromium/issues/detail

    Scirra already involved in my support thread.

  • Hi

    Apparently you can disable WebView GPU blocklist now in WebView. How would I do this via Construct. This would put to bed the argument about whether it’s a dodgy gpu on the blocklist causing me issues with performance on Android.

  • Thanks. Do I still need a debug apk and the plug-in to be in test mode?

  • So I have my admob plug in in test mode and am using test ad IDs for interstitial and reward ads. When I create my signed APK it seems I just need to take it out of test mode - and copy and paste in the correct ad IDs from my admob account.

    But how do I test that I added them in correctly? Do I leave the plug-in in test mode and then test with a debug.apk file, but with my real ad IDs? Or do I just have to hope and pray I put the IDs in correctly and create a signed apk?

    Tagged:

  • I wouldn’t expect another reply, Scirra are aware of the issue and have raised this themselves on the Chromium bug site. Unless Google allow developers to override the block list for GPUs, this issue will remain. The only other solution won’t happen, which is a native APK version of Construct...

  • Hi

    I actually took the time to recreate my simple game in Godot. It runs much better than my Construct experience, but it was a major pain the arse to reengineer. I even have bloom lighting effects and a bit more going on.

    But I would always use Construct to prototype and to see if the core mechanic is fun.

    Regards

    I

  • Native APK performance from Godot is great so far, this includes new features I added such as 2d lighting and bloom effects.

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indy2005

Member since 3 May, 2015

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