Kyatric's Recent Forum Activity

  • If you have several instances of Object, the pointer will pick the very first one.

    Unless you pick the target object before to make sure it is its coordinates that are given to Pointer.

    You should post a capx (save to single file) to illustrate what you currently get instead of the intended as you described it.

  • I like the splash screen as directly tryable tutorial.

    For the physics itself, I'd limit the amount of stretch to have to launch the snot rather than just clicking and making it bounce all over the place in expectation of major damages to bricks.

    As said, interesting idea that needs to be worked on.

    Keep up the good work.

  • Mouse click movement : LINK

    That should inspire you.

    There are other examples in the FAQ.

  • Ashley wrote :

    his is a basic Javascript language question - it's best not to ask about the Javascript language itself in the forum, because there are much better places to learn Javascript on the web. From the SDK docs:

    ome useful resources for javascript are:

    >

    > Mozilla's Javascript Guide - developer.mozilla.org/en-US/docs/Web/JavaScript/Guide

    > A complete guide to javascript. This might be a good starting point if you are new to programming.

    >

    > StackOverflow - stackoverflow.com

    > An excellent Q&A website. Also a good place to search to see if your question has already been asked and answered.

    >

    > Javascript Garden - bonsaiden.github.com/JavaScript-Garden

    > Guide to the unusual parts of javascript. Very useful if you have experience with a different programming language but are new to javascript.

    >

    > Mozilla Developer Network (MDN) - developer.mozilla.org/en-US

    > An excellent reference for HTML, javascript, and more. A very useful place to look up features for the browser side of the plugin./quote]

    Enough with the pluginmania already...

  • atrolling and shooting ennemy - LINK

    Ennemy control with platformer behavior - LINK

    From the how do I FAQ.

  • ake an object rotate around another via events - LINK

    From the How do I FAQ.

  • Tutorial on the subject. Why try to make plugins ?

  • Check the How do I FAQ at the section Scrolling/camera.

    The last examples should nicely get adapted to your needs.

  • I tried it, FF 8.0 in XP.

    I can't reproduce neither bug1 or 2.

  • In instanceProto.onCreate = function()

    Make a variable this.confirmation = false;

    In cnds.ConfirmOKclicked

    return this.confirmation;

    this. makes that the variable is intriseque part of the plugin's runtime and its value is stored over the several blocks of code.

    The use of variable (their declaration and use) is directly tied to javascript.

    this. is also a "standard function" of Javascript.

    The SDK builds on this to make you use

    this.variable_name; to store your values and have access to them within the plugin, even once it is sealed.

    This is covered in the SDK - extract.

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  • Zack0Wack0: Oh nice. Will have to interface this library in a plugin sometime.

    Glad to see it allows for server too, it's pretty cool.

  • It's not a trouble, it's just for you, so that ppl can test your game.

    So, I tried it.

    I'm a little puzzled. It's basicly just collecting random appearing squares, or I am missing something. I found the movement a bit troublesome at times. The jump sounds like I'm walking on invisible platforms at time.

    I went up to level 2 (I guess, changing of scenery). 1000 points (I think) was a bit too long too obtain (considering you're basicly going through the screen to collect stuff without "opposition").

    The graphics are cute (the squares and orange are quite expressive for their stylized appearance), the background/scenery of level2 is pretty nice too with little birds too.

    It's exotic and it works.

    I encountered a gameover, I'm not sure why, maybe make the win/death conditions more obvious.

    Also instructions screen is pretty hard to read. Black on blue, my tired old eyes give me some hard time in this configuration.

    At last the splash screen didn't seem to fit the kongregate's integration frame. I couldn't read the very bottom white line and the logo seemed to go too much to the right (esthetic trouble only, once pressed space it's better in configuration and game).

    I don't mean to be harsh or rude, I'm just expressing my opinion about the game here. I know critics may be hard to hear sometimes.

    Anyway, to me it's not a finished/polished game to be published. It's more like a good base of work you can come back to and improve as users will give feedback.

    Keep it up.

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Kyatric

Member since 18 Aug, 2010

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