Kyatric's Recent Forum Activity

  • Get rid of all "For each" conditions, they are totaly useless there.

    Gather the two "Every tick" events into a single one.

    This should give a first start.

    You might also want to change the opacity factor in event 2 (now blank, turn it into a Particle.Opacity > 3) from 3 to 1. (Set opacity Particle.Opacity-1)

    Also, I don't know what you tempted to achieve with the yellow particle, but there's a flaw in the logic somewhere as it is now.

    Anyway hope it helps already, I get naturaly up to 192 particles with this setup, and all is fluid.

    Fixed capx

  • Add an empty 'on spacebar pressed' and 'on Up/Down key pressed' event to stop the keys from scrolling.

  • I confirm, scaling goes all crazy in FF and in Chrome.

    Launch an application full screen Scale mode in a maximized browser.

    Click the middle top right button of the browser so that it adjusts as a window. See that the scale stays the same, scroll bars may happen.

    If you modify the position of one of the scroll bar and go back to maximise the browser, than the canvas is scaled (zoomed in) and the scroll bars still appear.

    I have a buggy application in case you need, just ask me I'll mail it to you.

  • brent_hamel: The bug is tied to this one here. The iFrame plugin uses the same system of position update as the button plugin.

    Once it's fully fixed for the button (which is the case apparently, but another bug appeared in the scale mode) it should only be a matter of copy/paste in the iFrame plugin to fix.

    Let's also hope jessejoh will update the plugin for maintenance sake.

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  • Check the second image in the Image Points dialog entry of the manual.

    It's in the image editor itself, on the left column the red and blue points icon.

    Click on it, and from there you're in image point mode.

    Edit: Also welcome on the forum. Be sure to introduce yourself if you want to get a bit of reputation/badge.

  • The web storage HTML5 spec gives 5 mb as base storage.

    The wikipedia page indicates that IE proposes up to 10 mo (it's funny, I remember having read another article somewhere that told that Chrome was providing up to 10 Mo whereas the other browsers only 5).

    Anyway, for strict datas (like array of values), 5 Mo should take a while to fill, and the user should have a popping window to make more space available if the limit is reached.

  • Nice example R0J0hound, added to the how do I FAQ, thank you.

  • Example capx

    It's not fully working. Nevertheless, it shows how to create joints (you could also have checked back the physics tutorial for that).

    The idea there is to put acceleration and decceleration on the backwheel.

    It doesn't take the angle of the carbody into account for now, I'll leave it up to your good care.

    The rotation of the carbody seems buggy too, but is some sort of possible implementation to implement a motorcycle behavior like in motoX for example.

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  • There is no ELSE statement as it is, but you can use the regular events.

    In our case,

    ball.x < 0 //Left boundary

    ... Ball => Destroy

    ball.x > 300 //Right boundary, you can also use "layoutwidth" or "windowwidth"

    ... Ball => Destroy

    ball.y < 0 //Top boundary

    ... Ball => Destroy

    ball.y > 600 //Bottom boundary, you can also use "layoutheight" or "windowheight"

    ... Ball => Destroy

    This way, if the ball is out of boundaries, we destroy it.

    Layoutheight/layoutwidth and windowwidth/windowheight are system expressions.

  • Thanks Braxmule and the people at funchowder for having hosted this competition.

    And congratulations to all those who entered a game.

  • <img src="http://ecx.images-amazon.com/images/I/51enA%2Bx66zL.jpg" border="0" />

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Kyatric

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