Kyatric's Recent Forum Activity

  • b]Picking/selecting instance(s)

        Selecting/Picking the correct UID - LINK

        Picking separate instances from a same object - LINK

        About picking - LINK

    With those three topics (extracted from the how do I FAQ) you should have all the basics you need about picking/UID.

    Be sure also to read the manual.

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  • You can go with instance variables (IV) and the animations feature of the sprite object.

    Make an IV "Type" (text) and one "State" (text).

    Then be sure to name your different animations according to Type_State (ex: knife_drawn; deserteagle_reload; etc...)

    Then in your conditions you can check for the values of the IV you want.

    And to set the animation :

    Sprite_Set animation to: Sprite.Type & "_" & Sprite.State

    This is basicly the same logic you described.

  • 01lifeleft: be sure to watch several times and pause, it helps getting the hang of it.

    Also the pictures help to understand the concept/idea they are talking about, sometimes in a shifted/indirect way, but most of them hit the target imo.

    Looking other episodes to get used to it helps too I guess. Also the topics treated are really interesting, and despite the "shortness" of the episodes it's filled with infos and insights.

  • I think you should rather find a forum about small/visual basic and post your question up there.

    Even for the "open topics", this is really out of scope and seem totally out of topic.

  • Confirmed.

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  • Merry christmas Peter, nice gift <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • This topic reports the same bug, but present the perspective that the mistake only happen localy.

    Could someone else confirm it doesn't happen on exported games ?

  • If I'm not mistaken, 16-bit is "only" the number of colors that can be saved in the image format you are using.

    I'd say then it depends on your image editor.

    Also I suggest you this blog article about C2's image compression which could help you deciding if 16-bit is the way to go for your game.

    I'm not a confirmed graphical artist though, so maybe there is some shade I'm missing in your question.

  • You need to Set the animation according to a key pressed - LINK

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Kyatric

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