Kyatric's Recent Forum Activity

  • You have several solutions :

    A/ Wait for the family features that should be in r75 (or a next release)

    B/ Make your enemy a single object with several frames/animations. Then depending on the animation playing (Sprite condition "is playing") you set a different bunch of actions.

    This solution works as you only create one event "on collision" and then have different subevents according to the enemy type you're dealing with.

  • The last bit of intel on this matter was the roadmap for the winter blog article.

    But as you can read, most of what was planned has already been added to C2. Just keep an eye out for another blog article in the same vein.

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  • And if you really need it you can always reset Construct2 Preferences - LINK

  • Extract from the how do I FAQ

    Wrapping an exported project into .exe - LINK

    There's been this wrapper around that apparently worked for quite some time already.

  • Extract from the how do I FAQ

    Picking/selecting instance(s)

        Picking separate instances from a same object - LINK

  • There have been similar issues, but a long time ago. I thought that since the tiledbackground had been "fixed" and this error ironed out.

    Anyway, try setting "Pixel rounding" in the project property to on, and be sure to be up to date in C2's releases (current version r74) and up to date with your graphic card drivers too.

  • Once again it has to see with how events work

    From what you show, every tick, a condition is checked to see if LayoutName is "Layout1". So every tick that this condition is true, the "loop-intro" is set to play (from start).

    Try to put this event as a subevent of "Start of layout", this should only execute once.

    Also by default the name of the layout is "Layout 1" (notice the space ?) not "Layout1". If you compare to a wrong value, it won't work.

  • <img src="smileys/smiley4.gif" border="0" align="middle">

    Subscribe to Construct videos now

    ^^

  • Indeed inkBot, this happened a few days ago apparently, and since new posts get notified by an icon only if the post is made while you're connected to the website.

    To "workaround", click the link "New posts in the top bar while in the forum and select the correct time in the dropdown next to "Show Topics".

    It works for me so far and helps to keep an eye on new posts I may have missed.

  • "Pick nearest" is a common condition.

    You select the object type ("Grid" here I guess) and input the position you want to test (here mouse.x and mouse.y).

    This will pick the nearest instance of the Grid object to your mouse cursor.

    For drag/drop mechanics I suggest you to check the how do I FAQ, I think there are a few examples of drag/drop listed in there.

    The "snap to grid" effect is achieved when you drop an object by spawning it in the middle of the current cell instead of the mouse position where it was droped.

    It depends a great deal on how you setup your grid.

  • Awesome !

    Congrats on a big job well done ASHLEY.

  • It slipped down a few pages.

    I'll sticky it so it stays on the first page. No biggie <img src="smileys/smiley1.gif" border="0" align="middle" />

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Kyatric

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