Kyatric's Recent Forum Activity

  • You should actually provide your project for us to see how you implemented things.

    Indicate clearly what you are willing to do in your game (step by step), what you expect the code you have set in your project to do, what you experience it actually does (and how it is different from what you expect).

    Then it will be easier to provide you accurate answers to your issue.

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  • It is not so much about the hardware, it is about the software, and if the OS does support HTML5/has a browser that supports HTML5.

    Have you actually asked the company that does manufacture the product you are interested about ?

  • Does it support HTML5 ?

    If yes, then it should be able to execute games made with C2/C3.

    If not, then it is unlikely games made with C2/C3 will run on it.

    Simple as that.

  • construct.net/en/make-games/manuals/construct-3/getting-started/get-construct-3

    To start a new project, execute the editor : editor.construct.net

    In the start page, click "New project".

    You can do so as well in the main menu, Project-> New.

    You might want then to follow the Beginner's guide for Construct 3 and once you are done with it keep on with How to learn Construct 3? Next steps for beginners.

  • There is the "Car lanes" template in Construct that is pretty much the basic of what you asked, moving cars in straight lines :

    editor.construct.net

    Also, in Construct, the angle 0 is facing to the right.

    So indeed, with a car "looking" to the right, to make it face to the bottom of the screen, you have to set its angle (or since you might be using the Bullet behavior, set its motion angle) to 90.

    So to pin a text object, position the text object where you want it to be (let's say car.x and car.y - 64 for example, to have it at the same X as the car but on top) and when you pin the text, use the "position only" option in the dropdown.

    construct.net/en/make-games/manuals/construct-3/behavior-reference/pin

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  • Indeed.

    Please report bugs directly there : github.com/Scirra/Construct.net-website-bugs

    It looks like the field for the website informations in the profile got removed/hidden over the updates.

    Tom

  • As indicated in Where to report bugs and suggestions

    Please make bug reports on github.com/Scirra/Construct-3-bugs/issues

    following the provided guidelines.

  • Try to post a bug report. Be sure to follow the requirements : https://www.construct.net/en/forum/construct-2/bugs-21/must-read-first-bug-report-39300

  • In your first screenshot, the code you put down make it so that attack 1 should never trigger since :

    On attack 0, you set the boolean "Attacking" to true

    When attack 0 is done, you change the comboAttackState back to 0

    So in your attack 1 conditions, you can never have comboAttackState to 1 AND not being Attacking.

    Moreover in the timer "comboStart" you do not set "Attacking" back to false either.

    And same for Attack 2.

    From what I read from this code, conditions cannot logically be true and then trigger at some point.

    I'm afraid I'm not sure what exactly you are willing to achieve.

    It could be easier if you could provide a small c3p that focuses on your combo and describe exactly, step by step what you want the obj_player to be doing, how the human player can interact and what are the consequences you want from those interactions.

    Then it will be easier to clearly establish a "screenplay" of what is to happen and "translate" it to the event system.

  • Is the browser you are trying your game in FireFox ?

    If so, I'm afraid that is your only answer.

    Chrome tends to stick to the same settings as in the editor (same for C3), and FireFox has its own text rendering engine that renders a different result than Chrome.

    It has been this case for years.

  • If you check the How do I FAQ for Construct 2 to the section AJAX, you will find examples of how to save data on a distant server.

    I'm not sure you can do it with google sheets, although perhaps you could their API if it is available but it also means that your sheet could be edited by anyone which is not very safe, and with RGPD's law, you are responsible for the list of email address you gather.

    A distant server/database sounds like something you could have more secured.

    Otherwise, you can use local storage and save the data on the device where the game is executed, but it means you can't "trust" those informations and make global leaderboards for a competition.

    You can find examples of use of Local Storage in the FAQ as well.

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Kyatric

Member since 18 Aug, 2010

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