Kyatric's Recent Forum Activity

  • Apparently you have just copied the code without trying to apply it to the specificities of your project.

    Event 10 you are setting your camera's position.

    This action should rather be in event 46 when Scrolling is true.

    Also, you need to set a "trigger" (which Zone is supposed to be to a certain point) to indicate you want the Scrolling to become false, and the camera to move to a certain position on screen.

  • Please stop with spamming this topic.

    Consider posting your project all at once, it would make investigation easier.

    Also, check back earlier in the topic I've provided an example.

  • Indeed, such request should be taken directly to the support.

    As indicated in your screenshot, you made a payment as an eCheck, and it takes a few more days for the payment to complete. Then, you should receive your item.

    At the moment, for our system, your purchase is not completed yet.

    You should automatically receive an email with your redeem code when the transaction is completed.

    If not, do send a message to the support with your transaction ID number.

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  • You likely want to add an instance variable (boolean) to the camera.

    Most of the time, the value is false, the camera is set to the player's position.

    When true (boss time), you want to position the camera at a fixed position.

    You may want to check the template Monk Fight which has such a camera that will follow the player around, and at time set a "fixed" area for battle.

    editor.construct.net

  • If you need to provide a project in a private manner to accompany a bug report, you can always send it to support@construct.net, adding the URL to your bug report.

    Be sure to mention in the bug report that you sent your project this way as well.

    Also remember that for bug reports, it makes it easy for investigation to provide a project that focuses on the issue alone. Sending a "complete" project will likely get your bug report overlooked for lack of clarity and precision about the issue.

    github.com/Scirra/Construct-3-bugs

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  • Construct 2 or/and 3 can help teach the logic of programming.

    You learn using logic structures (loops, using variables, ...) and also by adding plugins to your project can gain access to even further browser-based features.

    Is Construct 2 proper for an 8 year old ? If he's alone, that might be rough.

    The question is rather how the camp is organised and what is their education method, what will they be focusing on ?

    Will your son have made a complete game at the end of the camp ?

    I'm pretty sure it will be the case. Start yourself with the Beginner's guide and the next steps tutorial linked at the end of the beginner's guide to have a more precise idea of how Construct works and how it can be transmitted.

    From there, you knowing your son better, will be able to decide whether he needs the boost prior to camp or not.

  • I cannot seem to find the C2 folder to add the plugin to.

    I'm afraid you alone have access to your computer and can know where you have installed it on your computer.

    As instructed, by default it is in Program Files on Windows 7/8.

    Use your windows explorer and look for the "Construct2.exe" file.

    The folder that will contain this file, will be the installation folder for C2.

  • "Fixed" project

    This should pick more "safely" the specific instances.

    Be aware though that the collision polygon when using particle is not what you may believe it to be.

    In the screenshot, I was aiming the mouse to the right of the screen, and notice how wide the red dot area (which is the collision area for the particle) actually is.

    That's why even enemies to the left are still caught on fire.

    Instead of using particle object, perhaps you should create your own particles based on sprites with bullet behavior and disappearing over time on their own.

  • The bullet behavior is likely the issue.

    You modify the angle of the object, but the angle of motion of the bullet behavior is still the same.

    Consider making your moving angle an instance variable of "Sonda".

    When you want it to move, you can set it to

    moveAngle = (moveAngle + 90)%360

    The modulo will make it go back to an angle of "0".

    When you set your bullet to actually move (have its moving speed > 0) then you can set its angle of motion to be equal to moveAngle.

    You should then see it turning as intended.

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Kyatric

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