Kyatric's Recent Forum Activity

  • Well, both issues you reported (sprite not displaying, and now C2 crashing on new/open) were already reported before and so far always have been resolved by the installation of the correct/newest drivers.

    Apparently, so far you dld/installed drivers and it weren't the correct ones (or they are just badly programmed).

    Try to uninstall them all and proceed to install (again) the newest drivers available.

    You can also try a full reinstall of your OS (from scratch with a format) or even updating to a newer OS (win 7 if possible).

    From there, apart from having a direct access to your computer to be able to see directly "on site" what's going wrong, there's not much more that can be done support-wise.

    Once again I refer to Ashley's last blog article, you might be stuck with a computer whose manufacturer doesn't support on the drivers/compatibility level.

    Would you have access to another computer and try installing C2 on it ?

  • A capx

    Tastybytes is right about the fact that "the same X for both sprites" is likely to not happen at all.

    Check for an "area".

    In the capx I make sure both sprites are in 10 pixels range of each other, this seems to do the trick when they "cross".

  • To check the language, you can use the browser object and compare Browser.Language. (Based on a code where, for example, "en" is english, "fr" french, etc...)

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  • SOL is the Selected Object List.

    Basicly the list that contains the instances you picked (by filtering with conditions) and to which the actions will be applied.

  • I've just made a quick try and it worked as expected.

  • Changelog from the r75 when families were introduced.

    I guess it should answer your question.

  • Answer for the ballon tips.

    And for the drivers, have you tried to go to the webpage of your manufacturer and get the drivers from there ?

    As explained in Ashley's article, some facturers force you to go through them for the drivers of laptops, and only those will work.

  • Actually this and that topics could be a usefull read there.

    It's not easy as it is in english and pretty "abstract"/theoric stuff but it's worth wrapping one head around.

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  • Just a few remarks.

    I don't get why you create two instances of the array object.

    Disabling both actions of creation of an instance in "GameInitialization" seems to make things work as expected.

    The array object is "global" to the project, you can access/size/use it at will from any event sheet.

    Another thing to have an eye on is the function plugin. It may act on the SOL (and so on the picking).

  • Indeed.

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Kyatric

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