Kyatric's Recent Forum Activity

  • Good job.

    Not much else to say, it was a well mastered writting and an interresting read.

    You seem to have well thought everything, and it's cool that everything turned out pretty fine.

    Thank you for the time you took writting this and thanks to your client too who allowed you to post the feedback of this "experiment" on scirra's forum.

  • Dark Savant: If you want to get 10 as a result of a random function, make it : random(11)

    This will return a value from 0 to 10.

    The last figure in a random() never gets reached.

  • Everything is possible. But you should post your capx to let us experiment your game and see the "motion blur effect" you're talking about.

    With only the informations you gave, there's not much that can be done to help you.

  • Dark Savant: S is a CC plugin, it won't be compatible with C2.

    I guess that for the "item structure data" you could set up an array, populate it on startup of layout (type of item, relevant common properties like strength, durability, and whatever you need as well a s a reference to the animation/animation frame which is your "visual representation" of the item) and on spawn of an item, you populate its proparties (instance variables) with adequate values from the array.

    Hope it makes sense.

    Oh and for learning C2, checking the manual can help, and for expressions like tokenat, refer to the system references (tokenat is a system expression).

  • septeven: Please provide a test capx, just to be on the same wavelength/testing basis.

  • You do not have permission to view this post

  • For reference Weishaupt recently wrote a tutorial on the subject.

  • SocialLie: Very good job Thiago, it looks very neat.

    I can't say for the written content but the whole feel of the presentation is pretty good.

    The video was also a nice touch.

    At first I was a bit worried, but on take3 at live speed, you displayed the power.

    A little note maybe, the explosion sound when the rocket hits the tower is a bit saturating, you might want to lower its volume a bit it will be better for the audio monitors.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Good find, thanks

    Also agreed with

    I don't have the same point of view as the author about the desktop gaming, as as far as I've tested it, games made with C2 execute well on my CPU and feel stable (more than handcoded ones I've tried so far indeed).

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Weishaupt: in the project bar, above the sound and music folders.

    Right-click to add a family.

  • Picking is picky ^^

    But that's what makes the beauty and power of C2 in the end.

  • The indexing in actions ( array(index) ) works with a specific indexing of the currently picked instances (possibly IID, to be confirmed by Ashley), not their UID.

    If you want to pick a specific array out of its UID, add conditions after "Pick all BaseArray" Array.Pick by UID = your global variable.

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,405 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x10
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs