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  • There is no bug as long as you respect the principle :

    f you move objects by events (e.g. set X, set Y) or other behaviors (e.g. also adding 8 direction to a physics object), the physics simulation will do its best to keep up with what you've done. However, it is usually more realistic to achieve the same thing by applying forces and impulses to physics objects. This keeps everything "in the physics world" and realistic.

    Extract from the basic physics tutorial.

    Also I've set your yellow platform to be movable, else the force doesn't apply.

    You have to tweak the values to find the behavior you want and think in terms of physics (forces/mass/constistency) and not just "I visually place my elements here and there".

  • I believe you should go over the beginner's guide to C2 once more and check out how to make a platform game.

    Both those tutorials cover the basics of C2 like scrolling, window/layout size, etc...

    Finally supporting multiple screen size might also give you some clues to achieve what you want.

    Layout properties like "fullscreen" might help you.

  • Normally only one layout is ran at the time.

    Post your capx so we can check it out and answer your question according to how you implemented your project so far.

  • You could splice up the half pipe and redistribute it over several objects of 4 to 8 points max each. (avoid making it as animation frames of the same object, there's a bug preventing it (using only the collision mask of the first animation frame))

    But to be honest, apart from the right-side bug, it looks pretty ok.

  • Why do you want to duplicate the event sheet ?

    Rather find a way to make all common mechanics in an event sheet you'll include in the event sheet tied to a specific layout.

    This is a good way to reuse your code.

    If you really want to duplicate though copy/paste your events manually

    paying attention to first import local variables sometimes in your code.

  • Agreed.

  • I guess you should set your excel sheet to CSV format and use the CSV custom plugin.

  • Post your capx to see how you implemented it.

    If your score is a global variable, it is just a matter of dispalying it (like in a text object).

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  • : if only those were links...

  • If you just had the curiosity to open the action window or went to read in the manual you would have seen the unpin action.

    Physics is another implementation, but will be far more CPU intensive (especially on mobile).

  • 2. You should use the sine behavior (You have 2 examples in the c2 install\examples folder).

    For 3 I guess what you need the most is to know how to pick a specific instance and have different values to its instance variables and behavior.

  • I'm not entirely clear on a number of things. I know how to create new instances, but I don't know how to change a particular instance. For example, in my levelup system I'm using different text boxes for every stat, when I might be able to use instances of a single text box to do the same. I tried to get that work for hours, but couldn't figure it out.

    This is all about how events work. Picking a specific instance is what makes the power of C2.

    You can find more discussions and capx about it in the how do I FAQ section "Picking/selecting instance(s)".

    The two currently last topics listed in the section (this and that) should answer all your questions.

    At least I think it covers the subject and should be a valuable reading.

    Also you can ask related questions in those topics.

    Another thing is arrays. I don't know the difference between using the X value and making instance variables. Can I apply different numbers to an instance variable based on the X value when applied? (that's kind of what it looks like Yann's doing with his item stats. X is set to the number of animation frames, and Y is set to 5 which is the number of different stats; though it's not quite the same since it uses variables in a separate object. . . I think).

    I made this capx as an answer <img src="smileys/smiley4.gif" border="0" align="middle">

    It's commented and hopefuly concrete enough to be useful.

    I also recommand you to check the how do I FAQ (same link as above) section "Arrays", the capx in this post should help too hopefuly.

    I'm thinking of trying my hand at a side scrolling platformer with some RPG (level up or skill up) elements instead. There are a lot more tutorials on platformers, and if I can get enough done before hitting a wall I'll feel less douchebaggy asking for help. <img src="smileys/smiley23.gif" border="0" align="middle"> Any suggestions on where to start? Like, build a level, make the character move in it, then make obstacles, then make enemies, then make levelup, etc.? Thanks for any advice.

    Ashley's tutorial about how to make a scrolling platformer game should and will answer all your question.

    It's still a WIP but it should get you started.

    Dark Savant: enjoy <img src="smileys/smiley1.gif" border="0" align="middle">

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Kyatric

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