Kyatric's Recent Forum Activity

  • I did not download the capx, because 40 megas... no ^^

    To go to a new layout you can use the system action "Go to layout".

    The event looks kinda like this :

    mouse: on object clicked (textbox)
    -> System: go to layout "layout2"
    
  • You have to remember that you're using two different layers and that the X,Y coordinates of a rotated layer will be the same, even if visually the object appears at a different position.

    <img src="http://dl.dropbox.com/u/36472942/construct/forumhelp/LayerRotation.jpg" border="0" />

    Hopefully this figure will illustrate what I mean.

    The little black rectangle is your object.

    Both black X's marks the spot.... I mean represent your imagepoints.

    The big black rectangle is your non rotated layer.

    In red, the rectangle represents a rotated layer, and the red X's are the visual position, according to the black X's coordinates (both the red and black X have the same x and y for C2).

    It is doing exactly what you say, it spawns at the coordinates of the image point.

    But visually it is not the spot/angle you're looking for.

    So solution is to spawn the bullets on the same layer as the plane. This way the position will always be the good one.

    Else, you need to recalculate the position thanks to a bit of sin/cos. (there were already quite a few posts about this issue since the beginning of the competition).

  • chrisbrobs: Yes it is. Nvm my previous comment then.

  • Tom thank you for the affiliate link. I was wondering at the time of posting, and couldn't find it again.

    Also, same thing for the non english communities page, it's not accessible in the site's map or from the Home section (it should imo :P )

    All: thank you for the kind words, glad this topic is helpful.

  • On my computer (Intel Core i5-2500K GHz (x4), 8 Go DDR3, NVIDIA GeForce GTX 560 Ti (driver 285.62), Win 7 Pro SP1) FF feels a bit more flickering/choppy than Chrome on the graphic level depending on the project (sometimes I experienced more choppyness/less fluidity out of chrome).

    But in the end, on the fluidity point, both appeared equivalent to me.

    Also Chrome tends to take more ressources out of my GC (I have a monitor on screen, and when previewing a project in chrome, it takes around 10 mb more GC ram than FF and put the usage percentage of the GC to around 5% more than FF too which was kind of surprising (test made previewing the same project from C2 in FF and in chrome one after the other)

    For the audio, it's true that FF is far from being the best implementation so far, but they are working on a better implementation of the audio API. I haven't messed a lot with audio so far tbh.

    In my eyes, Mozilla seem to have noticed the importance of HTML5 gaming and its needs.

    They have dedicated people like the creator of Rawkets (http://rawkes.com/) who testes and push the developpment of certain technologies/implementation of the HTML5 standard in regards to game.

    When in comparison google still hasn't fixed the keyboard bug, it sounds to me Mozilla is more preoccupated with games needs.

    It's a subjective feeling of course, biased by the fact that I'm a long time FF user/supporter, I'm aware of it, but still, chrome is not a definitive leader to me.

    Both browsers have their strengths and weaknesses but I haven't experienced FF's graphic display as weak since I was using it on XP.

  • Well, you spawn your bullets in the "Background" layer (the one which gets rotated) and not in the "Player" background.

    I guess this is what's giving you the impression the imagepoint doesn't turn.

    Actually the sprite does not turn, it is the background underneath it that does.

  • Also for references: Physics basics and Physics advanced are what you need when using the physic behavior in C2.

  • And the reading of the blog article about C2's architecture which should help you getting the hang of how C2's working and what you can or can't do with the notepad and C2 projects.

  • Ashley may have some answer for _MD_'s question about AJAX in the first post.

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  • Eclipse is a 32-bits software I suspect. Hence it works with java 32 bits.

    Nevertheless, as Ashley said and as the error window said too, you need java 64 bits when working with C2 64-bits.

  • chrisbrobs: Just to be sure, you made a folder inside the folder plugin, or just dropped the file in the root of the folder plugin ?

    If the second, that may explain the error message.

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Kyatric

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