Kyatric's Recent Forum Activity

  • Saving and sharing a project.

    Capx is what you get when saving as single file.

  • Post the capx.

    Apparently, there's an instance in the project of an object type that does not exists.

    Did you had an object named "spike" and did you rename/delete it somehow.

    With the capx it'd be easier to check out.

  • I just typed the keywords "Space invaders" and it was the first topic that popped up.

    Just be aware that search in the forum (in the navigation bar "Search" next to "Chat!") is not the same/has not the same scope as the website's search (very top of the screen).

  • You should have a look at the how do I FAQ as well as this tutorial and this one.

    Most of your questions should find their answers in those.

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  • I have one last question, though... If I have a license and the other team members don't, what would happen if, for example, I save the project with a family added? Or what will happen if I got to 101 events? does it simply becomes impossible to open in their computers?

    Free licensed version of C2 can still open projects with more than 100 events/families/etc..., can preview them but can't edit those.

  • When I click to try to download the "new Version: Made the 4 arrows" I end up on a mediafire page that ask me to upload files <img src="smileys/smiley3.gif" border="0" align="middle">

    Could you please try to use dropbox, it's really nicer for the people downloading your projects.

    EDIT: I managed in downloading the 5.8 previous version (2-3 posts above), ignored a nasty error on opening of the capx and...

    Well I still don't get what you're trying to do.

    Arrows images are supposed to change shape/color or something ?

    I don't get at all what you are trying to achieve (as in what is the goal of the game, what are the game mechanics, where are you stuck ? You told something like "arrows should do this/I haven't implemented it yet". You should first implement it then, it would be easier to move one/build on from there)

    Sorry, the project looks good, but I don't know how to help you so far.

  • I think there was already a thread where the default size for mobile devices were displayed, I don't remember where it was though, guess you'll have to search the forum to find it back.

    About sound, well. Sound support in HTML5 is pretty bad in desktop and even worse on mobile, so it is likely you did nothing wrong and it's just the iPod device that can't handle it.

    From what I've read so far about mobile, it appears that iOS5/iPad2 is the best device, and performances there are pretty bad.

    Also I guess you could have a look at the tutorials about mobile devices (such as this one, this one too and this one about screen sizes).

  • Yes, this question is pretty obscure. What points thingy ? What are you trying to do ?

    As Khaz said, provide a capx and a more detailled explanation of what you're wanting to do.

  • Casheer Training commented.

    That was fun to make ^^

  • Cap files are for Construct-Classic.

    They are not compatible with Construct 2.

  • You can find several dialog system for C2 listed in the how do I FAQ under the section "RPG genre".

    As far as I'm concerned, I prefer using text objects (more flexible) for everything that is text/dialog. You can use sprites for the GUI elements that help you navigate through those, but for the displaying of the text itself, it will take far less ressources than having to draw sprite for each dialog.

    Also you can use web font with the text object to make it look nice.

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Kyatric

Member since 18 Aug, 2010

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