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  • You have to make sure the registered email adress on the forum is exactly the same as gravatar's (cAse SenSiTive)

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  • I think there might be a blog post in this actually...

    Oh ys, a technical insightful post <img src="smileys/smiley4.gif" border="0" align="middle" />

    No offense to you or Tom, but I kinda missed a post like this for some time ^^

  • Hello,

    If you destroy (use the common action destroy) on an instance, it's not supposed to be there anymore and so shouldn't collide with other objects.

    If you simply set it invisible, it will still collide indeed.

    Depending on the behavior used on the object, there should be a "disable" action.

    At worst you can add another condition in your "on collision" event to make sure the object is visible/on screen.

    Also I think you should check out the tutorials like the beginner's guide to C2, how to make a platformer game, building a platform game a beginner's guide and some others like make a fancy lifebar.

    There's a lot of documentation out there, nothing to easily make the transition from GM though.

    Hopefully this will help you along the way.

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  • chrisbrobs: In short yes, r79 introduced a fix to the chrome keyboard bug but caused other types of bugs in the process.

    R79.4 has fixed all introduced bugs, and for the iframe problem, it deactivates the "chrome fix".

    This means now iframes games receive the keyboard controls, but the "sticky key bug" can happen when using chrome.

    The sticky keys bug should be fixed in chrome 18 if all goes well.

  • An explanation with a capx.

    I also had made this image to illustrate the principle in another topic:

    <img src="http://dl.dropbox.com/u/36472942/construct/forumhelp/LayerRotation.jpg" border="0">

    The black big rectangle is the layer unrotated, the black crosses are image points of the unrotated object, red big rectangle is the layer rotated and the red crosses are the "for C2" positions of the imagepoints, whereas their coordinates (x, y) are unchanged.

    So for gravity, it is the same, it is a force applied to a certain angle (towards the bottom of the screen).

    If you want to handle gravity with a layer rotation, set the "regular" gravity to 0, and everytick apply a force to the object at RotatedLayerAngle + 90. (example capx)

    Edit: Physics and other behaviors are not meant to work with each other.

    Either stick to platformer/solid (same rotation principle applies normaly and I believe you can set gravity on the platformer behavior to the angle of your choice) or use only physcis behavior (platforms being immovable physics objects).

  • Arima - since it's only me who gets upset with people ignoring these rules and it seems to be of no further interesst, I will also start posting Tutorial in my native language.

    report the problem then move on. Stop threatening to add to it.

    ~Sol

    So you should really cool down and as you said it yourself "read what you write" and see how it may get interpreted.

    Also, as said three times now, a report/PM to moderators/admins is the right way to go.

    Also be aware that, as moderators, there is only so-much we can do on the website.

    For example, we can't delete tutorials, that's something only Tom or Ashley can do (as admins).

    When Tom gets to see this topic he'll have an answer.

    Your reports have been seen/noted. As you said, ultimately Scirra boys have the final word, we're waiting on them too.

    Sol - just get of my back and maybe do your job and moderate the once stepping over the border! [...] By the way, why should I not post in German if other do in russian, protugues, spanish?

    Well that's kind of stepping over the border too imo. (especialy in regards of my two previous quotes)

    You should really take some time of the computer and cool down a little before writting such responses.

    Let us keep the discussion here for now and focus on the regional tutorials' issue, wait for Ash & Tom's decision.

  • Thanks

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Kyatric

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