Kyatric's Recent Forum Activity

  • You should say what you are trying to achieve more precisely.

    There are loads of ways to do different things.

    Maybe this capx will help you do what you want.

  • Hopefully when exported too.

    I don't have touch device, so I can't test it, but there's no reason why it shouldn't work.

    This feature has been added some releases ago.

  • HTML5 audio support is bad, and on mobiles it's even worth.

    C2 has no limit, but your device has.

    Also I'm not sure iPad 1 can support/play "html5 sound" at all.

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  • Also you should get rid of the mouse plugin and set the touch property "Use mouse input" to yes. You can then avoid duplicating code if there's nothing specific to the mouse required.

    For the second question indeed, I'm not sure exactly what you're trying to achieve.

  • kittiewan: sorry for the delayed answer.

    I've looked into your capx, and indeed, I believe the PF can't handle to be run several times each frame, it sounds like too much calculation.

    For the part about enemies spawning in the top corner, it has to see with the event to make the enemies move (based on Yann's formula).

    Apparently it results in getting a X, Y to 0, and that's why the enemies keep staying in the top of the screen.

    I've looked (not that deep) into it, and I guess the formula should be adapted to your project, but I haven't dug much. (you can see it by toggle disable said events, the enemies won't move, but will be spawnt in the "starting rectangle".)

    A solution if you really want to use the PF is to "delay" the number of times it gets executed each second (instead of each second, execute it every 10 ticks or so), this could allow the soft to run a bit smoother (no promises there though, it's theory <img src="smileys/smiley17.gif" border="0" align="middle" />).

    Mercy is probably right though, the PF might not be the best behavior to use for "chasing ghosts" type.

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  • France, Gers, slow connexion

    ping scirra.com = average 142 ms

    ping 69.9.34.100 = average 259 ms

  • [tube]ARnBgW5XgSo[/tube]

    Epic you said ? Amon Amarth.

  • Apparently, no.

    You can "only" act on the interval/periode, the magnitude and set it enabled/disabled.

  • Weishaupt: You should really grow up, and start acting your age.

    Picking on moderators won't help in any issue, I think you would have learnt that through your long internet experience.

    When a fistful of moderator point ou/flag some aspect of your behavior as going wrong, maybe it's time for some introspection.

    And keeping provocating on the issue won't win you any favor.

  • Ragtime: try checking for errors in your browser.

    Do your project use physics and the enable/disable collisions actions ?

  • Please post a capx this will be easier to see if it has to do with your project or if it is a bug.

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Kyatric

Member since 18 Aug, 2010

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