Kyatric's Recent Forum Activity

  • Is this topic related to your question ?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • sqiddster: ROFL, indeed sorry.

    I didn't pay attention, that's my kind of testing sentences/debug <img src="smileys/smiley17.gif" border="0" align="middle" />

    I've changed it to something more suitable.

    Sorry again.

  • Apparently yes.

  • Tbh, the first thing that comes to my mind is about : "All is needed is a left/right/up/down and space/ctrl key simulation.".

    I'm afraid this is not true.

    I mean, it really depends on the game. A simple game with two actions, sure this will be enough, but on a game using more keys, or using only the mouse plugin (instead of/not having a touch with "use mouse input: yes") I'm afraid your idea isn't as effective in those cases.

    I'm maybe missing some big picture there, but it seems to me that it should be the game's author responsability to make its game accessible to mobile devices, not an "after-thought" patch.

    Also I don't know if, technicaly, a plugin could cover all cases.

  • Indeed, setted fonts appear to be "global" to the text objects.

    Nice trick/thinking

  • I think you forgot to link to a video/example of the game ^^

  • Hahaha, yeah more place to search for events bugs in projects ^^

  • kittiewan: Thank you <img src="smileys/smiley4.gif" border="0" align="middle" />

    It should be usable in turn-based games and/or with the right combination of cell's side size/layout size / delay of use.

  • At least those two: here and there.

    You can see the full list of the available tutorials here and as Savy said, you can find numerous more specific mechanics in the how do I FAQ.

    Also to prevent quircks like having two projects in the same folder, be sure to follow the best practices.

    Bonne chance ^^

  • Make a zip out of your game's folder (the folder the file .caproj is in, with the folders "Animations", "Event Sheets", etc...) and post it here.

    It should be possible to edit the .caproj file in the notepad and add the missing element.

    The error says that an instance of the object type "TiledBackground" is defined in the Layout1.xml file, but that the object type itself isn't defined in the caproj file.

    Let's hope you haven't been mixing different projects in the same folder ^^

  • I believe the upload won't work/will be denied.

    So yes, I'd developp specificaly for the arcade without custom plugins/behaviors in the project at all.

  • Moved to Open topics if you don't mind ^^

    Thanks for the notice though.

    I don't know if there will be another Scirra competition as soon as this one finishes, but there are loads of competitions all the time over the internet.

    Ludum dare is quite cyclic for example.

    There are also the monthly Mozilla's devderby (not specificaly games, but I believe C2 can be useful in the making of something neat quickly).

    Those are only two examples out of dozens <img src="smileys/smiley4.gif" border="0" align="middle">

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,405 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x10
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs