Kyatric's Recent Forum Activity

  • Signatures are updated as soon as you "Save changes" in your profile, you don't need to make a new post.

    You might have to reload (f5) a page you were looking at maybe (containing posts of yours), yes, but posting isn't a requisite for signature update.

  • m4a files are required for internet explorer only, whereas ogg files will work in chrome and FF ("only").

    When importing music, you need to have both the m4a AND ogg files (or import from wav or other supported sound format, in win7, ogg and m4a will be created by C2).

    It's not as much a bug as a "requisite".

    Having only a single sound file format is bad design due to the way the audio plugin works for now (due to the audio support in browsers).

  • Check this out.

    Use lowcase bbcode for the url provided in the "Share" part under your game.

    Also moving to "Website issues".

  • A question first, have you been saving different projects in the same folder ?

    This may cause unexpected things.

    Your project is made of xml files, (files that can be edited with the notepad and are written in XML format, human readable).

    So your project might be corrupted for now, but there ways to recover it hopefuly.

    Make a zip file out of the content of the folder "Projects" and post it here using dropbox, or send it via mail to Ashleysvz@Scirra.com

  • Perhaps the ideal would be for the constructor to set it in the action.

    I can't think of specific keys right now, but maybe at some point in the future, someone will come and need a specific key we wouldn't think of right now.

    Maybe the Fsomething (F9,F10,F11,F12).

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  • This feature only works in chrome, FF doesn't support it and IE is IE.

  • Probably because of the image compression with C2.

    Set your images in the image editor to be 8bits pngs, this should allow you to decrease the weight of images on export.

  • The mouse lock API will eventualy be implemented.

    But C2 is a 2D game maker, not a 3D game maker.

    Making 3D first person shooters would require a lot of trickyness and are not really the type of games C2 is designed to help you make easily.

  • The number of NPCs doesn't matter because of how events work.

    What's in your interest here is to use a single sprite object to hold all your NPCs (through animationframes of a single animation).

    (or families if you own a C2 license)

    From the moment you set an event:

    System.Compare two values

    distance(Player.X,Player.Y,NPC.X,NPC.Y) < The_distance_you_want_to_set

    It will apply the actions to every NPCs in the distance. (so your dialog display system)

    The overlapping would act the same, but you would must have your player "over" the NPC for the actions to take place, not in an area around it like with distance().

  • C2 r81 64bits; Intel Core i5-2500K GHz (x4), 8 Go DDR3, NVIDIA GeForce GTX 560 Ti (driver 285.62), Win 7 Pro SP1

    Firefox 10.0.2; Chrome 17.0.963.56 m

    Provided capx

    What is expected here is that after having inputed some text in the textbox, return is pressed to "hide" it.

    What is happening is seemingly nothing.

    I've added another test under the form of a single "on Return pressed" event to see if something happened.

    If you press return on start of the layout without having given the focus to the textbox, Things appear to work as expected.

    The bugfix for the previous issue I reported makes it so now that this keypress appears as not being taken into account at all.

  • Something like this could hopefuly work.

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Kyatric

Member since 18 Aug, 2010

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