Kyatric's Recent Forum Activity

  • Instead of stars though, you should collect wrenches, or tires, or whatever that is car/driving related. That would make more sense I believe.

    The car control doesn't feel very realistic. The car brakes/stops as soon as you released the acceleration key, it turns almost at 90? whatever the speed is, etc...

    Keep up the good work.

  • Capx

    Use the same variable with concatenation for both assignements.

    It works since the number of anims is the same.

  • Pode took over from this post around page 4.

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  • Hello all new faces, welcome on the forum

    CyberDagger: Fine analysis, I'd like to learn more about the concept of "horizontal upgrade" (and possibly the megaman mechanics you're talking about).

    Would you mind post something about it in the general game design forum when you have some time ?

    Great introduction and welcome in the community.

  • I think you are programming everything to hard for the system. Try to cut back on the variables and use groups instead.

    : That's pretty silly.

    You're suggesting that C2 isn't made to deal with variables and groups ?

    You're so very wrong.

    Instead of removing variables, learn to use them and how the events work, this is all the base of work with C2.

    Discarding them is just awfuly wrong.

  • Layers locks indeed could help.

    Organizing objects on the 4 (free version limit is 4 layers btw) layers, locking/unlocking (as well as hiding in fact, a hidden layer doesn't allow selecting) can help in dealing with loads of instances.

    The free version needs limits, else users wouldn't buy licenses otherwise.

    Whatever the limits are, there always be people to ask for them to be pushed/removed.

    And well, you can go through all the regular contests to try and win C2 licenses.

    At the beginning of this month, the rotary contest ended, the hbgames one started.

  • By default the text object is multiline (you can use the expression "newline").

    But the scrolling is up to you like in this capx.

    And you have an iframe custom plugin in the custom plugin/behavior list in the custom plugin forum.

  • It doesn't rotate even when the "manual_fire" key exists ?

  • Upload your capx on dropbox and paste the public link into a post.

    Without a capx, hard to say what's going wrong. It sounds as picking issues and perhaps useless loops or something cpu taking on the change of layout (maybe the startup of second layout performing useless tasks).

  • 1. When you select object type (through the objects list for example) in the properties bar there is a "Animations - Edit" property (as a link).

    In case of sprite, selecting the general object type should be enough since all instances share the same set of textures.

    2. There is a custom plugin about zOrder, check the plugins and behaviors list.

  • The complete list of keyboard shortcuts implemented in C2 is already available in the manual.

    The actual shortcut to add events is simply "E".

    Tutorials are cool, manual is better.

  • The problem is that there is no instance of "object1" in the layout where the events happen.

    So basicly, the instance variable doesn't exist and indeed returns 0.

    Also, you should pay attention to the window size, which is bigger than the layouts size (never a good idea).

    If you set the correct events in layout 1 you can see things work like in this capx

    You need to create an instance of the array in the first layout (as the array was created only in the second layout).

    If you want to continue with a similar setting I strongly suggest you to start a project from scratch and create the array in the first layout (of execution) as you'll probably want it to be global to have only one instance storing values through all layouts.

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Kyatric

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