Kyatric's Recent Forum Activity

  • Moved to open topics, but I really don't see the use of this software or topic, sorry.

    Dropbox allows for all of this too, doesn't it ?

  • 1)The square made of intermittent lines on the canvas, can it be bigger? I am making a scrolling shooter and that area seems to be too small to fit player and enemies without sacrificing details. Just wanted to know if it can be done and if so, how?

    Are you talking about the layout ?

    You can set the layout size in the layout properties.

    Not sure it is what you're talking about though.

    2)If I plan to make stages on a big scope (giant scrolling stages as in famous platformer games) can it be done without making too many layouts? Does construct support this? I mean one giant hi-res image where I move the player through.

    A single big image is bad design as it just consume vram uselessly.

    Have a look at the how do I FAQ and check the section "Scrolling/Camera" you'll have multiple examples of how to perform a scrolling with C2.

    An yes, it allows you to make large levels in the end, but you have to be smart about the way you set them up.

  • 1_ As you have named layouts as (1,2,3,...) I use the name of the layout to know in which level I am.

    The int() is a system expression that turns a string into a number, as the X coordinate expected in an array is a number.

    2_ Check the how do I FAQ in the "Arrays" section, I did a capx a while ago that pretty much explains everything, and check also the manual entry about arrays.

    10 is a default value, in the end, the width (X) of your array will have to be your total number of levels.

  • What browser support (as far is audio concerned) is already implemented in the audio plugin and does not even work from one browser to another (the replayrate/looping example between chrome and FF).

    Pitch change is not supported by browsers at all for now apparently.

  • Check the collision polygon for the frame 1, it's probably not overlapping the hand anymore.

    To be sure, post your capx on the forum. (host it on dropbox)

  • WhytWulf: there are several dialog examples listed in the how do I FAQ as well as a section dedicated to RPG in general.

  • Capx

    The idea is that at the start of each layout, you check certain values (here I used a global array "Levels" that stores the "state" of the door (0 closed, 1 opened)) and you apply it to the level.

    If at start of layout, the value for the door in the level is "opened" than you hide the door, don't make it solid.

    If it is closed, you display the door and make it solid.

    I hope it answers your question.

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  • Well considering that the webserver for preview is a service from windows itself, probably that win7 premium doesn't "serve" correctly this service or something.

    I don't know exactly, but it may be due to one of the "limitations"/differences between the several versions of windows7.

    Win7 pro and ultimate are made for pro usage, so give "easier" access to those tools.

    Premium versions are aimed at families and "mainstream" usage, generaly, a mainstream user doesn't need local webserver.

    I don't know for sure, but it's an idea I had, maybe it's worth investigating for ASHLEY.

  • You have to be aware that changing the playrate only works in chrome (not FF, like looping).

    And also it doesn't sound exactly like changing the frequency of the sample (like it was doable in CC with audio2 I think).

    If you have glitches, it's possible that you're playing too many samples on the same channel or w/e and that they are simply distorting, because of the struggling frequencies.

    As usual, audio support in html5 is still messy, and I can't wait for FF and chrome to finaly agree on some standard or w/e and finally correct their code in their browsers.

    From what I've read on blogs and reports of meetings and other, both companies are aware of the audio issue but in a kind of wait.

    I'm not really sure what they are waiting for (rumors that it's being discussed in the wwwc for standardization) and as usual, it's probable microsoft won't follow it.

    IE9/10 will still be behind in matter of html5 support, but from all what I've seen, there's more and more dev/mainstream acceptance of chrome and FF as browsers/default browser, so imo, microsoft as more to lose this time, they won't just be able to rely on the fact that IE is the default browser with windows. I'm under the impression that it doesn't really matter anymore and that people won't hesitate do take the leap to have/use another browser to play comfortably html5 games.

    Back to the subject, I have downloaded your capx several times, but there are far too many custom plugins that I should install to my liking so I haven't looked into it.

  • Please upload your capx to dropbox, I can't go past your filehost captchas.

  • This topic is for you. Read it, understand it, it has the answers to your questions.

    Also you have a "Search on the forum" option in the "sub" top bar (under Home, Make games, etc...) and using it would have linked you to the topic covering the subject.

    It is possible, but a lot of work. If your skillful enough and/or determined to learn and take the time good luck to you and keep us posted about your game.

  • And for the other question : This simple commented capx.

    Be sure to check the system expressions if you wonder what len() and mid() are.

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Kyatric

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