Kyatric's Recent Forum Activity

  • Dakiu: The preferred language in the whole forums is English indeed.

    Other languages are tolerated as long as there is an English translation (even a google translate one) in the same post.

    It makes it easier to moderate the forums and for many people to get the informations they want.

    At last, there are non-English communities which are listed there.

  • First people cried because there was no .exe exporter.

    Now that one is provided, it's not good enough yet.

    Simple solution guys, don't use the exe exprorter, you won't have to pay the price asked for it.

    And indeed, the pro license is per application. It's awesomium's policy.

    As far as questions about awesomium licensing they should be asked on awesomium's website to prevent misinformation.

    As well as cries and "oh they should rather make it..." type of comments.

  • Indeed, I can't reach the platform either.

    What's your computer specs and OS ?

    Anyway, if you change the value of jump strength the platform is reachable.

    Ashley any idea about this ?

  • Sounds like a chrome bug.

  • It's hard to say without you posting a capx for us to see how you coded/implemented your game.

    The platform behavior is framerate independent so there shouldn't be differences.

  • Oh ok, I read again the first post.

    You need to check for a collision between the zombie and the wall. On that collision set the animation of your zombie.

    Once it happens, you need to not move the zombie again (so your moving event needs another condition, like a check on a boolean, or an animation already not playing).

    And at the end of this animation, destroy the wall, and set the zombie to move again.

    Example capx the zombie follows the mouse cursor.

  • In the how do I FAQ there are several examples of "patrol"/"patrolling" objects, which is what you are trying to do.

    Also, please don't bump half an hour after having made a new thread.

    Wait at least a few hours before any kind of bump.

  • And you also have the examples from the "how do I FAQ" in the "Scrolling / Camera" section that are examples of how to do several type of scrollings/cameras.

  • Ash & Tom sure deserves our thanks.

    So here's one hundred thanks for the r100.

    Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks

    Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks

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  • Yes you can make a commercial use of them by having them in your commercial game, as long as you made this game with C2.

    Don't use them in something like your own coded engine or another game making tool.

  • Awesome, thank you for your response, Kyatric (of whom I imagine to also be Kyat on the Mibbit forum)!

    Yes. The mibbit forum being also known as the #construct channel on IRC ^^

  • Actually the question is do you need features that are only available in the r100. That would be the best reason to update C2.

    As far as I'm concerned, I've kept up with beta version for... almost as long there has been the stable and beta branch.

    For some versions, I waited a couple of days to see if no one would report breaking/truly annoying bugs that may occur with the features I was working with in my projects.

    Some time it happened, most of the time it didn't.

    Some beta versions had a trouble with the exporter, making it impossible to export a final project. That didn't happen while I was in any need to export a project and also, Ashley makes quick work of fixing those bugs and releasing a new beta to correct them.

    R100 has been a bit different. It took some time before being released, and it provides the shiny webGL and exporter features.

    If you are up for the ride of trying those features, you may want to update right now.

    There as already been some bug reported, but as far as I'm concerned, what I've tested so far has worked as expected.

    Don't excuse for having worded and worked a post, there's always someone in C2's community to take the time to read it.

    It's part of the game maker toolset to be able to cope with long and written topics.

    Also, the question is legitimate.

    At worst, even if it isn't advised, you could install a second instance of C2 on the same computer without uninstalling the previous version.

    Another thing that can be done is to install r100 on an usb key (C2 is portable).

    Make sure that you backup your r95 projects before opening them with r100, and all should be cool.

    In the case you would encounter some big bug in r100, you would "only" have lost the modifications you made in your r100 project.

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Kyatric

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