Kyatric's Recent Forum Activity

  • Joannesalfa: you might want to go back and read the blog articles Tom and Ashley wrote about the issue of supporting audio.

    Be sure to read all the articles mentioned to have a the big picture.

  • In the AJAX manual entry there's a full section about "Making AJAX requests cross-domain or in preview". It's possibly safer and less browser dependent than installing extensions.

  • What's the browser you're trying the game in ?

  • My game "Drop Da Piew" is built with touch controls, but I never tested it on mobiles, and it should be pretty slow I guess.

  • Yes, as long as you're making the game with C2.

  • Every tick

    -> System: Scroll to position

        => Mouse.X; Mouse.Y

  • That's nonsense and a very childish approach

    That's actually a reasonable business worthy approach.

    If you don't want to pay for a service, don't use it.

    There are ways to monetize HTML5 games as browser games anyway. Exe exporting is "a plus", not an end in itself.

    But from the very beginning of C2 some people have been complaining it wasn't exporting .exe, missing the very point of HTML5 gaming.

    Now C2 does, thanks to a third-party service, have EXE exporting. And yet, some people still complain about the hypothesis of having to pay a cut of the revenues they made thanks to the service.

    The whining is, once again, not posted in the right forum (go bug awesomium guys, it's their license/price after all).

    Go back in the topic, read the fact that a muli-app license exists, that you FIRST have to make 100k $ a year before having to pay 2900$ (which represents about 2.9 % of said income) and that you won't be releasing hundreds of games a year anyway.

    Those are facts. Those are business considerations.

    Now explain to me how those are nonsense.

  • There's no reason games made with C2 couldn't be entered in the 48h compo.

  • Confirmed in r100 too.

    I had noticed such things while making the asteroid clone tutorial too, but wasn't sure where it was coming from.

    Capx.

  • Please read how to report bugs and add a capx/link to your report.

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  • In my bookmarks I have a link to this blog article.

    It's in my "to check/can be useful" list but I haven't fully checked it out yet, nevertheless, it seems to be relevant to the question.

  • Fimbul: check this video from the last Google IO

    <center>[tube]E8C8ouiXHHk[/tube]</center>

    Subscribe to Construct videos now

    At 26:42 it states the protocol used for the DataChannel as being "SCTP/DTLS/UDP".

    The video is really worth having a look at, although it appears you are to go through App Engine to get this technology working.

    Anyway, it's clearly being developed with concerns regarding multiplayer gaming needs.

    It only is available in Chrome 21 (with some flags changes) atm, but is also already being implemented in FF 17 which is promising.

    Edit: DataChannel is still in the process of being "standardized", but it is expected to be up and running by the end of the year.

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Kyatric

Member since 18 Aug, 2010

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