Kyatric's Recent Forum Activity

  • it Ctrl+C to copy this messagebox

    And so after all you need to do is press ctrl+V to paste it in the forum...

    In any case provide a capx and precise steps to reproduce the error, the bug template ALWAYS apply.

    Index: the error is not the same that Ranma reported.

    Please fill a proper bug report with detailed steps and capx.

    Closed until filled with all the missing informations.

  • Simple answer - yes.

  • You might also want to check the Physics basics tutorial and later the advanced physics tutorial.

  • Because your sprite4 uses the "physics behavior" and is not set to "immovable".

    So on start of your layout, the sprite4 is falling down (though you can't see it since it has no texture) and ends up colliding with sprite2 (the green ball).

    Remove the physics behavior, and it's working as intended.

    Also please prefer using the "Edit post" option in "Post options" rather than posting several posts in a row.

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  • Perhaps you could post your capx, it'd make it easier for us to provide help according to how you set things up.

    Having more than 8 points in the collision polygon is generally not advised (there is a message in the IDE from the moment you add a 9th point).

    An implementation of Shinkan's solution.

    EDIT: Double snipped...

    Oh well, more examples ftw.

  • System condition Compare two values

    Compare two values
    First field: abs(Player.X - Touch.X)
    Operator : Greater than
    Second field: abs(Player.Y - Touch.Y)

    (depending on the results, you might want to invert player and touch in the operation)

    abs() is a system expression that will return a positive number.

  • Bundle is here, it's OK to use in commercial games (once you have the license) and as long as the game is being made with C2. (You can't use the assets in projects with another tool/coding language)

  • Be sure to also use the correct image compression from within C2.

    This might greatly reduce the download size of the project.

    Also are there people actually downloading the 100 mb "children book" you referred as an example in your first post ?

    That seems like a big size for such an application.

  • <center><font size="5">Bartle?s Taxonomy of Player Types (And Why It Doesn?t Apply to Everything)</font></center>

    <center><img src="http://cdn.tutsplus.com/gamedev.tutsplus.com/authors/michael-james-williams/bartle_player_types.png" border="0"></center>

    ichard Bartle co-created MUD (Multi-User Dungeon), the text-based precursor to today?s MMORPGs, while studying at Essex University. He ended up formulating the theory that all MUD players could be broken down into four main types: killers, achievers, explorers, and socializers. This theory has since been used in all sorts of game design situations where it doesn?t apply ? let?s look at what exactly it does tell us.

    I wrote this article for Gamedevtuts + to introduce this game design tool that has been known for more than 20 years and has been applied in many games, sometimes successfully, sometimes not, sometimes when it shouldn't have been applied.

    Read the whole article on Gamedevtuts +.

  • I have a few projects and I'm currently looking for a game engine like Construct 2. But I know that I'll have complex conditions, and that I'll need common commands such as arrays (multi-level), functions, classes, maybe organize things into modules. In a nutshell, I want to keep the good habits that programmers get over the years.

    So my question is easy, is it possible to program and organize my games freely, or do I have to stick to C2 way of dealing things? Can C2 manage very complex logic that might be encapsulated into model classes?

    Thank you in advance for your time

    You won't make classes as in "regular" programming.

    You might want to take a look at this tutorial which displays more advanced C2 use than the beginner's guide. It hopefully might give you a better overview of C2's possibilities.

    (This tutorial might also be worth a check with a more "technical" approach)

    Concerning your coders habits of writing lines of codes, C2's keyboard shortcuts might bring you a workflow you're more used to.

    You can make complex projects with C2 using the full power of arrays, functions, dictionaries, webstorage and even more web oriented objects.

    And as Sqiddster mentioned, if you feel you're limited with the built-in plugins and behaviors you can check the third-part plugins/behaviors released and even expand it yourself thanks to C2's SDK.

  • In the how do I FAQ

    => A dash/slash effect like in "Fruit ninja" - LINK

  • Check this tutorial and that one.

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Kyatric

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