Kyatric's Recent Forum Activity

  • It's been fixed since this topic.

  • Seems this issue resurfaced in r137.

  • yosualb: Fixed, thanks for the notice.

  • snugsound: This list only has items made of topics from the forums. Tutorials are listed in their own part of the website.

  • Never forget the events are read/executed from top to bottom.

    If your cursor is over "setaright" it also means it is not over "setaleft". The inverted over setaleft condition beeing the last, it is the one executed last, giving the impression the cursor hasn't changed. (when in fact, the cursor did change when encountering the "is over setaright" condition, but immediatly changed again when meeting the "is not over setaleft" since both those conditions are true)

    Try to gather the events/condition that will result in the same action as one "or block" event.

    And make sure to put the "is over" event last, since that's the one you'll logically want to see acting.

  • Use a negative size in the "Cell border" property.

    Otherwise the "blank" space is considered as unwalkable as the solid walls.

    Not a bug, but a misunderstanding of the user.

    Be sure to check again the manual article about the pathfinding behavior, there is some illustration of that.

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  • That's a question Tom would have to answer.

    Perhaps post it in the "Website issues" forum

  • <img src="smileys/smiley2.gif" border="0" align="middle" />

  • yosualb: Construct2 doesn't support SP2, be sure to upgrade to SP3.

    And as such, it's unlikely the driver tool would support SP2.

  • BurningWood: CocoonJS will soon have its own support of the box2D library which should fix those performances issues on mobile.

    (Actually, C2 already has it implemented but I think it's still a bit buggy on CocoonJS' side but a new version of the launcher should be released this week and probably fix this issue).

    This test is 3 months old and not really reliable imo.

    Mainstream comparison of people who hardly took the time to master any of the engines they are talking about to do some "stats" and views.

  • I think septeven or Pode had some repository like that, but it was discarded/abandoned a long time ago.

  • You're having the background layer rotating.

    The bullet is positioned at the correct position.

    <img src="https://dl.dropboxusercontent.com/u/36472942/construct/forumhelp/Layer_rotation_point_position.png" border="0" />

    The black rectangle/point is the layer at an angle of 0.

    The blue rectangle/point is the layer rotated. The x,y coordinates of the points are the same as the black point, but appears as a visual offset.

    To "correct your capx" have a search in the how do I forum about "Rotating layer"/post a new topic.

    Moved to closed bug since it is not a bug, it is "a feature".

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Kyatric

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