Kyatric's Recent Forum Activity

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  • You should probably post a capx (without your private informations related to your google account).

    Attach it to your post, it will make it easier to investigate what may go wrong.

    People, like you, are not psychic and can't just guess out of air what's happening.

  • You might want to check out the "How do I FAQ" looking for the item

    "Sprite push another sprite" for example or "Player (platformer behavior) push/pull a solid box".

    Just use the search function of your browser on the page and look for the keyword "Push" you should get several possible implementations.

  • I guess that I'll let a moderator decide if the thread should be moved or not: I didn't pay attention to the fact that it's for C2 creations actually .

    Construct 2 Creations ‹ Completed Creations

    Decision's made, topic moved.

    Please pay more attention next time.

  • Technical assistance request => How do I forum.

    Feel free when you want to talk only about the game itself and are looking more for player's feedback than having technical issues to make a new post in the "Work in progress/feedback request" section of the "your creation" forum.

    For the issue itself, it depends.

    No need for the video plugin, you can probably reproduce the effect with a Particle object with the correct settings (here trial and errors are your friends).

    Otherwise, you might create a flux of fixed sprites with sine and bullet behaviors.

    There's not one solution, and it first and foremost depends on what you're looking to do, how you setup your game/windowsize/layouts, etc...

  • Hola Ninja, pon en español tu post, yo te lo puedo traducir y colocar en el formato de bugs!. Saludos

    Well the primary language of these forums stay English, so for any message in another language, please always provide a translation along.

    We'd rather not have messages in another language at all, for that there are the Non-English communities.

    As for the issue of the OP, you might have issues with your browser so you need to check for errors in your browser, or since it's a new OS installation, troubleshoot the C2 preview server.

    What is your new OS ?

    Also, I don't understand the part about being on the internet ? What does it change ?

    It sounds like you are having some display issue, isn't it ? In that case, make sure to update your graphic card drivers.

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    You message is little to not understandable I'm afraid.

    It's unclear what your issue is, but for sure, it is not a Construct 2 bug, it is a user issue. So you haven't been posting in the correct forum to start with.

    Please post a clearer and more detailed message of your issue in the "how do I" forum.

  • SuitedSpider: Before spamming the forums with endless messages, please use the Search function and Google or any search engine as well.

    You are obviously a young beginner in game making, all the informations you need are already out there for you to read.

    Start with the tutorials and notice the several categories available.

    Also try not to post several messages in a row, if you forgot to add something, use the edit function, the little pen on top right of a message you posted.

  • SamRock: In the tutorials section and the how do I FAQ looks for the keyword "Isometric".

    Otherwise, you should probably make a new thread to ask specifically your question.

  • Moved.

  • As mentioned, you probably won't find an exact single tutorial that explains how to make this specific type of game.

    But looking at the beginner's tutorials, you will get the hang of how C2 works. Looking at the how do I FAQ you will see how to implement specific mechanics that you can use and modify to adapt to your needs.

    Checking out the manual will let you know what tools your are working with.

    You need to break down specifically down to what you are wanting to achieve, step by step to then know and understand what you need to do.

    An example, you could use vertical scrolling to simulate the fact that the vehicle is moving. The scrolling mechanic you can find in the how do I FAQ in the section scrolling/camera.

    Then the acceleration of your car is pretty much controlling the speed of this scrolling, so both are linked.

    And so on.

  • Well, I'm afraid this is a bit vague.

    Dragster is basically a straight line race. So using the bullet behavior for your object will allow you to move it in a straight trajectory.

    As for shifting mechanic, I guess there are several ways of doing it.

    As I can remember in the drag races of Need for speed underground for example, you have a counter that displays the engine's RPM. And when the engine's is in a certain range of RPM you press a key to gear up, which ends up lowering the current RPM but also changes the next "gear up" range and the current "max RPM" that can be reached.

    Would that be what you are looking for ?

    If not, then you have to break down the mechanic of what should happen, this will make it easier to determine how to implement it.

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Kyatric

Member since 18 Aug, 2010

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