Kyatric's Recent Forum Activity

  • When you spawn your enemy in the "enemy" group (event 19 I guess), spawn it and set its instance variable health value at that moment, according to the wave you are in.

    To do so, you can set a global variable that you modify at each wave and set the value of the instances out of.

  • You'd likely have more efficient answers asking a PHP dedicated community to check your script.

    This is out of the scope of C2 forums.

  • gaelsev: The forums are in English because Scirra is an English company and it makes it easier to moderate the forums using only a single language.

    To be fair, the "non-official" French talking community website and forums are doing a very good job on their own.

  • support [at] scirra (dot) com

  • Are you sure you've exported the game using an appropriate version of C2 (at least release r212.2) ?

    If yes, consider sending your zip file by mail to the support as well as the URL for the game so it can be checked out.

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  • Congratulations !

  • In the original tutorial, event 25 is the event that expects for the user to click on one of the Answer text.

    You will have to replace that event with some keyboard event that "selects" the answer out of a cursor.

    Also event 22 is about displaying the answers. Modify it, so that we are using "CursorAnswer" as the cursor we will move. Add an "ID" instance variable to the "CursorAnswer" object.

    Then add a couple events to handle the fact of switching between answers, according to a key press (for example left and right key).

    Keep the selected Answer value in a global variable.

    Event 25 processes considering the answer picked is the value out of the global variable.

    Example Capx

  • I guess this is pretty decent for those wants to make Android games with a Free License...

    It doesn't change the fact that the license terms of the free edition do not allow you to make any commercial work at all though.

    Whether you use an extra exporter or not doesn't matter, you are still not allowed to publish on Google Play to make any kind of revenue.

    [quote:xt7fx72y]1. Free Edition

    The Free Edition is permitted for use by anyone for non commercial use. Commercial use counts as but is not limited to: use within any business (other than limited testing for suitability), generating advertising revenue, selling or licensing generated content or intention or capability to generate revenue.

  • I've seen a few topics on the forum marked as popular because the author has replied 50+ times to keep it up the top of the list.

    The only topic of that nature I can think of is in the "Job Offers and Team Requests" forum.

    And the stickied topic "READ BEFORE USING THIS FORUM" (which acts as rules of moderation for this specific forum) states (amongst other things) :

    [quote:2v8gxteb]Use entirely at your own risk. We also will not moderate, support or assist with problems on this forum, or verify accuracy of posted information.

    But otherwise, yes, please do report any other problematic topics and mods will act and notify users as required.

    We do try to keep the forums noise as low as possible, but it is a huge task on a daily basis, and some topics may pass us by.

    Don't hesitate to use the report function.

  • A single topic is far better than two.

    You are allowed to bump a topic after 24 hours if it gets drowned.

    But posting multiple topics just add more noise to the forums.

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Kyatric

Member since 18 Aug, 2010

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