Kyatric's Recent Forum Activity

  • Report system is in a different interface zenox hasn't access to yet (something that was forgotten on our end when when he was moved to the moderator status).

    Game reports do work and are checked daily, so do not hesitate reporting them when needed.

    The reported game was dealt with.

    Thanks for the improvement suggestion R0johound.

    On the other hand, I'd be afraid that providing a way to report a game without even having to play it would allow some trolls to make even more reports than they are already doing.

    We will work on something nonetheless.

    Arcade is still in beta and to be developed/improved.

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  • In App purchases are their own beasts and are handled by the platform you are aiming for.

    In other words, you create them in a web interface (either an Apple website for iOS or a Google website for Android) and the platform handles them.

    You don't "save them", you only check in your code if your user has purchased the iAP items you created or not.

    Pretty much the same for Game Center and LeaderBoards, what seems complicated is that you have to go through external services that are originally designed for coders and programmers.

    Those interfaces weren't designed with the idea that non-tech savy people were going to use it, as C2 is.

    But in the end, it is not that complicated takes a bit of determination to go through though.

  • I took a quick look into your project.

    A few "critics".

    First, why using groups instead of function ? I guess the tutorials and first files you found out were quite old and still using this system.

    Replacing "one-time" actions like selecting the selection phase in which the player is (selecting the correct character, then selecting its action, etc...) could work with function.

    In your current capx, the group "PhaseTwo" is activated on start as well, which kind of does bug it up a bit.

    Yet this is not the complete solution.

    It is hard to dive deeply into a 61 events capx with only a few minutes to spare I'm afraid.

    To give you ideas, I had made a tutorial on how to make a multiplayer turn-based board game. The idea is to separate each player's actions as much as possible.

    Perhaps you could find some inspiration in there as well.

  • You don't.

    And using XDK and setting the orientation property in the project should do the trick.

    Be sure that you are not setting the configuration in the tab for an export you are not using (ie: Android tab when you are exporting as Android-Crosswalk).

    See this part in that tutorial.

  • Most of game's logic can be done through the event system.

    A lot of people use addons out of ignorance.

    Some addons are actually real time savers.

    Some addons bring features that the event system could not allow.

    In the end it is mostly a matter of how much you master the event system itself, how much you want to learn and do by yourself and what features your project actually does need.

  • Crawnic: Seems the link is still working for me.

  • Arcade and store are two different beasts.

    And games with more than 30 Mo can be uploaded to the store, the actual problem with most uploads is the speed of connexion which makes it so that it resets during the transfer. (In those case, upload by URL through a service like dropbox does tend to help since dropbox has a better transfer rate)

    As notified in the release topic for the beta arcade :

    [quote:2wo2ymx2]

      All third party plugins supported!All game sizes supported, no max widths!Games up to 50mb uncompressed supportedAttach capx files up to 50mb in size to games

      So I guess the issue is somewhere else.

      At worst, send your exported zip to the support and it will be investigated.

      But 30 Mo is no issue.

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    • derikvlog: This is not an encryption/decryption system. It is just a hashing system.

      It will just turn a string into a hash. You can't get a string out of the hash.

    • I've made a "Shooting gallery" tutorial that could help on the matter.

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    Kyatric's avatar

    Kyatric

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