Karl's Recent Forum Activity

  • Little graphical glimpse!

    <img src="http://www.digitalkarl.com/isgres/done/branch.png">

    <img src="http://www.digitalkarl.com/isgres/done/grassy_spot.png">

    <img src="http://www.digitalkarl.com/isgres/done/gravel.png">

    <img src="http://www.digitalkarl.com/isgres/done/sap.png">

    <img src="http://www.digitalkarl.com/isgres/done/workedwood">

    Images may or may not disappear at any time.

    Also Shvilly is helping out some! However, still looking for anyone that may be interested in joining on the project too.

  • Karl...I don't think you are an evil overlord.

    Good, good.

    My plan is coming together nicely. *evil cackle*

  • Thanks a lot for the offer gammabeam. Currently, most of the game design document is well thought out and written up, just needs assembling. It's what I'm really good at.

  • I am, constantly and daily, along with some help, yet I'm still eagerly seeking to swallow in a minion coder in my lair of evilness.

  • Thank you.

  • Thank you!!

  • I'm not sure whether you're not putting the effort into reading the posts I made or simply misunderstanding me; I'm not expecting (nor "enticing", thanks for making me sound like an evil overlord.) for someone to code what I tell them to code. I'm looking for someone that finds the idea of an island survival game with this complexity interesting and will want to jump in the project and code with me. They won't have to code everything, I'm not completely illiterate when it comes to Construct and I'm learning daily.

    It's fine if you're not interested at all, I'm not sure why you're trying to bring the thread down though. I perfectly know and understand it won't be easy to find someone to help, but I'm a persistent little bugger and I have hope. The amount of work IS huge, but diluated onto two people, it'll just be a "considerable effort". 32 hours a months is not a lot by the way. And I'm entirely certain that by then it'll be finished according to my plans, especially if we're two persons working on the project. Most of the things I can do, but there's a few nitpicky complex things that are beyond my level of Construct.

    Thank you for your useful two cents though.

  • Thank you for the reply.

    My project isn't related to any competition, I started it for fun, because it seemed interesting and lots of people showed interest when I mumbled about it. The blog has no comments because you must be registered to post comments. I suppose people are lazy? I'm getting an armful of new hits on the website every day.

    I'm not sure why you see it in such a light though, it isn't exactly "doing my game for free". It's more "I'm looking for someone who thinks that project is equally as interesting/cool and would like to work hand in hand on it with me. I'm not the best Construct-or but I'll learn very fast." Needn't be so pessimist.

    I'm not sure what I can show you yet, the demo isn't all that interesting, you can walk around, there are items, they are pickup able, the code knows what items you have and how many.. I can show some proof of the people interested in the project though. Also here's some screenshots of our organisational stuff:

    http://www.facepunch.com/showthread.php?p=24086631

    <img src="http://i37.tinypic.com/mrco75.jpg">

    http://i37.tinypic.com/2q3b3ud.jpg (Not tagged because it's big)

    <img src="http://i37.tinypic.com/i4mp7s.jpg">

    <img src="http://i34.tinypic.com/2ilw93.jpg">

    All that is besides the people who I have on MSN/Skype thanks to this project now.

    I'm not sure what more you'd like to see. This isn't a "hey, do my game" thread. It's a "hey, help me out actually come through a project that has sparked up more interest than I had imagined." - the amount of work isn't "huge". For someone really skilled, I doubt it'll even be a challenge at all since all the logic is there.

    So hopefully, someone will take the leap of faith.

  • Hi.

    I've recently undertaken a hefty project for an "island" survival game. Most of the details, storyline, etc.. have been worked out and after announcing the project to a handful of fellows, it suddenly picked up popularity, I was asked to set up a blog and now get daily, literally daily requests of people wanting to join in and help with the indie game. It's going to be an 100% free game.

    Now the issue is simply that I've reached a chokepoint where I disappointedly realised I'm not skilled enough in Construct to achieve the entirety of this project by myself. Asking questions/getting assistance on IRC isn't gonna cut it, I literally need someone very skilled to hop into the project with me. I can act as manager and most importantly pupil if you're willing to toss some of your knowledge towards me. You can expect a hard working, fast learner and very interested person in me. I'm not intending on telling you what to do and letting you do the work. That's not my type of person. I'll want in on the fun and hopefully learn from you to be able to be a bigger help programming-wise.

    The reason why I genuinely would love having someone join the project with me is the sheer amount of interest this project has popped up. Without help, by the time I reach the level of skill required to, for instance, program the crafting/inventory system, all the project's popularity/interest will fade out. I already have a very skilled artist working on graphics and about 10 more people wanting to help out, from sounds, graphics, story line to general design.

    So I'm throwing this plea out there. If you're willing to undertake a good, fun and inevitably very popular project, let me know. This shouldn't take more than a handful of hours of work for someone skilled in Construct. Say three-four hours a week for two months-ish. Besides, you'll have me doing more basic stuff too.

    In hopes that I can sparkle some interest, best regards.

    Karl

    Media:

    http://www.digitalkarl.com/blog

    <img src="http://www.digitalkarl.com/blog/wp-content/uploads/2010/08/tilepack1.png">

    <img src="http://www.digitalkarl.com/isgres/done/knife.png">

    And much more that I can't upload here.

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  • Hello,

    I'm very interested in inventory systems of all sorts. The link provided in the OP is dead though. Could someone reupload?

  • I'd like to note out that the "EditBox" element is impossible to make invisible on Windows XP 64bit.

    Also, on page 15 of part2 PDF, there is no "Start fade". Or at least I can't find where it is to place it.

    Edit: I opened the finalized version of Mikey's Adventure part2, and it seems to work there. However, on my own copy, when I try to make EditBox invisible, it doesn't work. It doesn't go invisible.

    Edit2: Also, on page 11 of the mikeys_adventure_part3.pdf, can you tell me how you put 10 into the 9 like that? I couldn't figure it out.

    <img src="http://i38.tinypic.com/34oemur.png">

  • Wow I'm stupid.

    Thank you and sorry for this thread.

Karl's avatar

Karl

Member since 15 Aug, 2010

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