those aren't actually 3d boxes, they're made of distort maps, as are the shadows, i think you should get the same "static effect" with 3d boxes as long as you placed them on the z axis cleverly enough and rotated them. what exactly do you mean by depth effect?
those aren't actually 3d boxes, they're made of distort maps, as are the shadows, i think you should get the same "static effect" with 3d boxes as long as you placed them on the z axis cleverly enough and rotated them.
what exactly do you mean by depth effect?
Something like this:
<img src="http://dl.dropbox.com/u/22173473/DEPTH.png">
(The shadows and floor have been painted on)
the fade behavior he's using has a 'destroy on fadeout' attribute
Yes, just spotted that !Enable 'destroy afterwards' and it runs fine.
Through the clouds A demo showing how easy it can be to create a flying through clouds effect. Nice example! I think you need to an an event to limit (destroy) the amount of cloud sprites that are on screen? If you let it run, the frame rate drops rapidly. Looks good though.
Through the clouds
A demo showing how easy it can be to create a flying through clouds effect.
Nice example!
I think you need to an an event to limit (destroy) the amount of cloud sprites that are on screen?
If you let it run, the frame rate drops rapidly.
Looks good though.
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On a grid of 3d boxes. For each ordered by 3dbox y set z to loopindex*n. Also doable on sprite. Unless you mean something else.
On a grid of 3d boxes.
For each ordered by 3dbox y set z to loopindex*n.
Also doable on sprite.
Unless you mean something else.
Thanks Newt, (i was going to try this next....)
Dravenx -
I am able to replicate the above using the z depth setting (hope thats what your using ?).
I want to create a similar depth effect as shown in 'QuaziGNRLnose's example'.
http://www.scirra.com/forum/viewtopic.php?f=4&t=8160&p=62633&hilit=3D+light#p62593
hi everybody, i just downloaded and had some fun with this construct 2 alpha and i'm very excited of its potential. just a couple of questions: 1 - is it normal that in the sprites, transparecy isn't supported? Question1, Change the default image editor.........see this post - http://www.scirra.com/forum/viewtopic.php?f=5&t=9412#p72004
hi everybody, i just downloaded and had some fun with this construct 2 alpha and i'm very excited of its potential. just a couple of questions:
1 - is it normal that in the sprites, transparecy isn't supported?
Question1, Change the default image editor.........see this post -
http://www.scirra.com/forum/viewtopic.php?f=5&t=9412#p72004
Man that looks great!!.I will see if i can come up with something.Maybe an animated skybox texture mesh?.Which could be distorted in a dome type shape?.
Yeh, would love to see an example of that. Have you got any examples showing how to place 3d boxes or objects along the z axis to create depth? Not seen any examples on the forums yet.
A very basic puzzle example using 3d boxes.
<img src="http://dl.dropbox.com/u/22173473/cube%20puzzle.png">
http://dl.dropbox.com/u/22173473/3DBlockpuzzle.cap
If i could work out how to place 3d objects\boxes along the Z axis to create the correct depth, it would be a doddle? Im stuck on this part though, anyone got a solution?
Example of a 3D scrolling sky effect. v 99.97
<img src="http://dl.dropbox.com/u/22173473/3d%20sky.png">
http://dl.dropbox.com/u/22173473/3dSKY.cap
Textures: Some are my creation, some from free to use web sites.
Here's an example cap.
Click on the sprite to drag.
http://dl.dropbox.com/u/22173473/Physics%20drag.cap
Hope this helps.
3d Bumper car and Track(Top down)
Construct version 99.997
Including 'Car and physics behaviour'.
Model and textures by me.
Feel free to use, mod, whatever.
bumpercar
<img src="http://dl.dropbox.com/u/22173473/bcar.png" border="0">
Member since 10 Aug, 2010