chrisbrobs's Recent Forum Activity

  • Brilliant new website guys. I spotted a spelling mistake on the blog page -<div>

    <div><h3 style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; color: rgb81, 149, 72; font-weight: normal; font-family: Arial; "><font ="Apple-style-span" size="3">The Blog</font></h3><p style="margin-top: 0px; margin-right: 20px; margin-bottom: 20px; margin-left: 10px; : relative; line-height: 25px; font-family: 'Droid Sans', arial, serif; "><span ="Apple-style-span" style="color: rgb68, 68, 68; ">Well, you found it! This blog will be written in </span><font ="Apple-style-span" color="#0000ff">regually</font><font ="Apple-style-span" color="#444444"> by Ash and me (Tom).</font></p><p style="margin-top: 0px; margin-right: 20px; margin-bottom: 20px; margin-left: 10px; : relative; line-height: 25px; font-family: 'Droid Sans', arial, serif; "><font ="Apple-style-span" color="#444444">I know it isn't anything major, but i thought you might want to know.</font></p></div><div>

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  • <font ="Apple-style-span" color="#0000ff">Solved it, without the plugun.</font><div>

    </div><div><div>+ System: Start of layout</div><div>-> yawmaths: Set 'yaw' to 0</div><div>

    </div><div>+ MouseKeyboard: Key Left mouse button is down</div><div>-> yawmaths: Subtract 1 from 'yaw'</div><div>

    </div><div>+ MouseKeyboard: Key Middle mouse button is down</div><div>-> BaseA: Set roll to BaseA.Roll-2 degrees</div><div>-> TopB: Set yaw to TopB.Yaw-1 degrees</div><div>

    </div><div><font ="Apple-style-span" color="#0000ff">+ yawmaths: Value 'yaw' Equal to -1</font></div><div><font ="Apple-style-span" color="#0000ff">-> yawmaths: Set 'yaw' to 360</font></div><div>

    </div><div><font ="Apple-style-span" color="#0000ff">+ yawmaths: Value 'yaw' Equal to 361</font></div><div><font ="Apple-style-span" color="#0000ff">-> yawmaths: Set 'yaw' to 0</font></div><div>+ System: Always (every tick)</div><div>-> yawmaths: Set text int(yawmaths.Value('yaw'))</div><div>

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  • I thought yaw didn't reset when you got to 360.

    The main problem is getting a value between 0 and 360, without the minus. The setting it to zero option was an after-thought. I can't work out how to do anything with the plugin at the minute.

  • Question regarding (plugin)math.

    Can i use this plugin to display the 'Yaw' angle of 3d object.(with text object)

    If the player holds down the left mouse the object rotates(yaw) to the left.

    If he holds down right mouse, the object rotates(yaw) to the right.

    i tried the following -

    Set text to int(abs(math.AngleLerp(0, 360, BaseB.Yaw)))

    and,

    Set text to int(math.AngleLerp(0, 360, BaseB.Yaw))

    and,

    Set text to int(abs(math.AngleLerp(BaseB.Yaw, BaseB.Yaw, BaseB.Yaw)))

    Can't get it to work?

    Also, could i have the number reset to 0 if the model turns full circle.

    thanks in advance.

  • 2 x 3D Abrahams tank models, top and side elevations with rotating turrets.

    <img src="http://dl.dropbox.com/u/22173473/3dtankmodel.png" border="0">

    Models and textures by me, so feel free to use/mod/whatever.

    tanks

  • At one time I was thinking about how to make a 3D animated character, I quickly realized that having a limbless character (A Rayman styled one) would make 3d animation much easier, and you could simply use the model switch trick when you needed to say switch hand positions or something. Rojohound's new plugin pretty much solved the texture half of the issue. I was unfortunate to learn about halfway through designing a 3d camera system (And this a while ago) that constructs 3d object rotation's reliance on eular angles pretty much sinks the idea of being able to competently do even that kind of animation without a borderline inhuman amount of calculations.

    This was going to be the star BTW: http://dl.dropbox.com/u/10316081/protocat.PNG

    Have you got a model of the object that i could download to see if i can create some basic animations with it ?

  • > No, i dont think it is possible?

    >

    > I did it with 2 seperate 3D objects that differ slightly.

    >

    > Check out this example by Kastas :

    >

    > http://www.scirra.com/forum/viewtopic.php?f=3&t=9868#p75638

    >

    Hey Chris, please forgive me if this is completely ridiculous:

    But say you had several 3D objects of a single character in your layout all at the same X and Y coordinates, and based on a sequence of button or key press events combined with events that made each object switch between visible and invisible, couldn't you in theory animate a 3D character this way in Construct?

    Yes, Take the shoutgun example. Its 2 models of the same object that uses events to make the animation. You could also do it with a single model and R0J0hound's Texture Setter plugin.

  • "shinkan" hey chrisbrobs i see you've playing with 3d in construct for some time now, so i have some questions to ask you (i'm to lazy to test it)

    Is pivot point of 3d model considered when rotating around 3d object in construct?

    Just make sure you centre (camera) everything before you export the model

    Animating 3d object will import animated or just the first frame?

    Only one single frame model, but you can simulate animations with slightly different models or use animated textures with the new texture plugin.

    Did you found any good number for polycount and texture size to not overkill construct?

    Dont know what the max polycount is, but i would say anything over 2000 Facets is too much. with the model scaled to 2.0, and a texture of 256x256 max.

    How many models can you import before your PC die?

    Dont know, not tested it.

    To be honest, i am not an expert, so these guides are only based on the 3d software i use.

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  • 3 more models (i promise to stop making them soon !) classic r1.2

    <img src="http://dl.dropbox.com/u/22173473/blackberry.png" border="0">

    Blackberry phone, pistol and a TV with animated screen.

    You will need R0J0hound's Texture Setter plugin to run this cap.

    Blackberry

  • I edited you cap, it's working now.

    download

    The animation doesn't work on my p.c.?

    ----------------------------------------------------------------------------------------------

    Here's a working example i put together

    http://dl.dropbox.com/u/22173473/Z_solution.cap

    This is how i did it -

    Added a dummy with only 2 frames of animation, and a wait object.

    Set the dummy to invisilble at start.

    Then add these lines to the event sheet-

    <img src="http://dl.dropbox.com/u/22173473/zeldapic.png">

    Woops, forgot about the 180 angle for dummy animation, added this event to line 18

    + System: Always (every tick)

    -> link2: Set position to object link (image point 0)

    -> link2: Set angle to link.Angle

  • Thanks...it's not easy to find?

  • Newt "Just noticed there's no link to this forum on the index"

    -----------------------------------------------------------------

    Where is the link to this forum on the main pages?

    You have to type 'competitions' into the search to find it.

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chrisbrobs

Member since 10 Aug, 2010

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