chrisbrobs's Recent Forum Activity

  • Here's a cap.

    card match

    There's a lot of stuff going in in this cap, so i have added a couple events to simplify things.

    When you run the cap, click the button 'create card' to activate the group 'CARD MATCH' (the last one).

    This is the part that i am stuck on.

  • You need a variable(s) that keep track of the currently shown 'picture sprite' index(es). (set to -1 if none is shown)

    Assuming the click event is on the 'cards', you have to keep track of the index of which 'picture sprite' it is hiding.

    Upon clicking, if the indexes are set to -1, set them to the correct values, then show the picture.

    If however the indexes are not set to -1, then check if the shown picture is the same as the one just clicked (still using indexes and what not).

    -----------------------------------------------------

    Sound's easy......any chance of an example cap?

  • Are you using an array ?

    The 'picture sprites' are created using an array, but the 'cards' are added using -

    + System: For each Block

    -> Block: Spawn object bonusCard on layer 4 (image point 0)

    ------------------------------------------------------

    (Blocks = picture sprites)

  • Iv'e spent 2 days trying to work this out.....and failed!

    I'm not trying to make a 'memory game' but the logic is the same.

    The game has 4 (picture) sprites: pv1, pv2, pv3, pv4, and a card sprite that covers each of them.

    <img src="http://dl.dropbox.com/u/22173473/matchup.png" border="0" />

    1, The player clicks on a card the opacity is set at 10%, revealing the 'picture sprite' below.

    2, The player clicks on another card the opacity is set at 10%, revealing the'picture sprite' below.

    3, If the 'pictures sprites' match, the cards and 'picture sprites' are destroyed and the player gets a match.

    4, If the 'picture sprites' dont match, the cards reset, and the player tries again.

    5, Once the player achieves the required number of matches, the player enters the next stage.

    Iv'e seen various posts with solutions to this, but each one had about 100 seperate event's.

    HELP?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks newt...question solved!

  • Yep.

    Remember the exe will have all your resources, an icon, dll's which are basically your plugs, etc.

    Are the resources just the games sounds and graphic files ? or is there other things that the game needs include for the exe to run?

    I ask this because the game loads the sounds and (some) graphics from external files when it's run, and these a files are tiny.

  • The cap file for my project is 0.600kb.

    When run it, it shows 0.870mb VRAM in caption)

    When i convert the cap to an EXE, the file is 6.600 mb.

    Is this normal? Iv'e been using Construct for a long time and i should know the answer, but i dont.

    Thanks <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Really good example of the bone behaviour!

    I don't think iv'e seen a better one.

  • I think it was on 'demo-stuff' disk that i got with a gaming magazine.

  • This might help ?

    Animation guide

  • This is a test version of the 'Match3 game maker' i have been working on.

    <img src="http://dl.dropbox.com/u/22173473/match3%20main.png" border="0">

    <img src="http://dl.dropbox.com/u/22173473/match3%20splash.png" border="0">

    Open the rar file and copy the complete folder to your hard drive.

    1, Start the builder by running 'Match3 Maker.exe'

    2, Pick a background image.

    3, Pick the animation frames for the blocks.

    4, Pick the in-game sounds.

    5, Enter a name and save.

    6, The finished game should be in the the 'exported games \ game folder.

    7, Test the finished game by running ' My game.exe'

    8, If everything works, you should be able to copy the folder 'game' to another computer and it should play.

    Check the help file for instructions

    (Created with C2 (click the 'index' file to run)

    This build only allows for basic game setting's to be changed (its a test)

    Hopefully, the final version will allow you to change all the game settings (grid sizes, game graphics, sounds, difficulty settings, timers, game logo.....etc.

    Match3 maker test

    Forgot to mention,

    When your creating a game you can click on the blocks in the main window

    to test the settings.

  • I've read some comments on that tool, and it seems it supports such a small featureset it's not actually that useful for modern, practical flash applications. It's targeted at banner ads and other really simple stuff.

    It was featured on the BBC's 'Click' programme today, and the Chrome website has a couple of basic games created(converted) with it.

    The section about Microsoft's windows 8 is the interesting bit?

    "Microsoft signaled its intent to more aggressively support HTML5 with Windows 8, possibly at the expense of Silverlight,the company's Flash lookalike. And though Microsoft pledges to share more about this at its upcoming BUILD developer conference, developers have been in a tizzy over the future of Silverlight"

chrisbrobs's avatar

chrisbrobs

Member since 10 Aug, 2010

Twitter
chrisbrobs has 1 followers

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies