chrisbrobs's Recent Forum Activity

  • If you downloaded the 3 level test, you may have spotted a problem with it...it didnt work!

    I have removed it and replaced it with a 4 level working example...I spent all morning testing it, so it will (should) work.

    See above for new link.

  • This is a test game made with the Match3 maker( only 3 levels )

    <img src="http://dl.dropbox.com/u/22173473/3levtest.png" border="0">

    The game should loop back to level 1, when level 3 is cleared, and the 'switch back' should work (thanks Pixelrebirth)

    The first level is a normal timed round.

    The second level involves getting 8 'bombs' to the bottom of the screen(timed)

    The third level is a 'breakout' game.(timed)

    There is actually a few more levels (ROJOhounds) card match, and a memory game but i disabled the groups because they

    need a bit of work.

    Hopefully this 3 level test should run ok, but there's bound to be something that ive missed.

    Link at the bottom

    Notes:

    The 'Help button' isnt working, the 'pause' button doesnt stop the music.

    Ive not included the actual game maker with this download, because its not finished yet and its about 8 meg ! !.

    The next version of the game maker will allow you to import your own Game Logo and change the game 'playing loop' as well as the stuff previously mentioned.

    If you download it, please let me know whats not working, or what you think is good or bad about it.

    Thanks

    EDIT!!!!

    WHOOPS, Ive just spotted a couple of errors.

    The timer for level one is set to 2000 instead of 3000.

    The last level stops with 1 brick remaining, and it doesn't trigger level 1.

    If you haven't already downloaded the example..wait and i will fix it....sorry.

    EDIT!!!!

    Changed the errors, it should work ok now.

    EDIT....24/07/11

    There was a few more errors in the above link, the link below is

    a NEW example with 4 working levels!(I tested it 30 times)

    4 working levels

    Sorry for wasting your valuable bandwidth!

  • Maybe add a random value to the ball.y when the ball.y before impact is the same after impact with a wall, if you get my drift.

    I seem to remember such games as Arkanoid would sometimes do the same but would then veer off after a certain number of bounces.

    Good idea...I just added the following and it works ok:

    + ball5: On collision between ball5 and wall

    + ball5: Angle Less than 14

    + ball5: Angle Greater than 346

       -> ball5: Set angle to ball5.Angle-20

    + ball5: On collision between ball5 and wall

    + ball5: Angle Less than 194

    + ball5: Angle Greater than 166

    -> ball5: Set angle to ball5.Angle-20

    Thanks zenox98

  • Anyone ever made a basic breakout type game.

    4 walls, 1 paddle, and a ball with ball behaviour.

    Sometimes the ball can get stuck in a sort of side to side loop as shown in the pic.

    Could somebody tell me how to stop this happening ?

    <img src="http://dl.dropbox.com/u/22173473/breakout.png" border="0" />

    These are my settings for the ball:

    Randomness          20

    Bounce friction    off

    Rotate object       off

    Bounc off solids yes

    Rotation              N angles

    Rotation count     8

    I did a search, but the links to the example files dont work.

  • Thanks a lot Rojohound.

  • In my game i currently use:

    Set X to Window.X-(Items.Width)-10 (to hide the list boxes)

    Set X Window.ClientX+24   (to reposition the list boxes)

    This WORKS fine.....but if i want to drag the game window to another position, the listboxes reappear on the left edge and move across the screen as i am dragging the window?

    I have the game window set to position (0,0) on start of layout.

    my game is 800x600

    my display is 1024x768

    Anybody know why. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • How export in exe is realised?

    I don't actually generate a new 'exe' file, i copy the exe file from

    the main folder, rename it and place it in the exported game folder

    using a folder object.

  • Ashley , its working now.

    I didn't change anything, just clicked the index.html and it worked?

    Thought i saw some writing flash up at the bottom of the screen containing the word 'ajax' but can't be sure.

    Thanks

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  • Ha this is a good question indeed.

    I guess the font you choose would have to be installed on the client station indeed for it to be displayed.

    I ended up using Comic sans bold, looks a lot better.

    Thanks.

  • link to files

    It's actually a caproj file, ive put it in the exported folder.

    Thanks

  • I seem to have the same problem when when exporting the game (build).

    Just get the white screen ?

    I notice inside the exported game folder there is only 3 items-

    images folder

    index .html

    c2runtime.js

    Usually i see a jquery.

    Dont know if this is connected, but thought i would mention it.

    Help.

  • Thanks for the replies.

    I fully understandstand what 'installed fonts' (bold, italics) means.

    I wasn't sure if i was limited to a particular 'font' that had to be on the other users computer.

    I dont think ringing the Chrome Developers to ask them to change stuff is an option i would go for.

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chrisbrobs

Member since 10 Aug, 2010

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