chrisbrobs's Recent Forum Activity

  • Using your python example, i can drag a picture file into the window and use the image manipulator to load the image, but the the Frame rate drops to about 20 if i dont include an event to stop the 'Loop'.

    + picture: picture overlaps frame

    -> Wait: Delay 100 ms

    -> ImageManipulator: Load image Text.Text

    -> Wait: Delay 100 ms

    -> ImageManipulator: Resize to 128 x 128

    -> Wait: Delay 100 ms

    -> ImageManipulator: Copy image to sprite picture

    -> Wait: Delay 100 ms

    -> frame: Destroy ( I HAVE TO INCLUDE AN EVENT TO STOP THE 'LOOP')

    I can get it to work if i drag the image into the window, drop it and then drag it again.

    Hope this makes sense?

    I have included the cap Here

  • I've been using Bone Movement to animate my character. When he walks I would like him to move up and down, but the animation editor does not allow me to move the torso, which is the main piece. It will only let me rotate the piece, but not move it. Is there another solution to this, or am I going to have to start over with a new object for my bone movement?

    Loads of examples in the 'Examples & Tutorials List', listed under 'Animations'.

    Hope this helps.

  • Kyatric@

    Hehehe, you might have gone for a red dog rather than a blackjack. ;)

    Rules seem easier to implement to me, and the game is still fun.

    Or even Snap !

    -------------------------------------------

    Zeno98

    I found the link to the 'russian blackjack game'

    (Googled Construct russian Blackjack) <img src="smileys/smiley9.gif" border="0" align="middle" />

    Edit 13.24

    Russian version:

    It has a problem with the calculations, and it crashed a couple of times ?

    worth looking at though (but i still dont understand functions)

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • chrisbrobs

    There's a simple example on the russian site. The graphics are simple - yours look way cooler - but the mechanics aren't bad.

    zen

    I just had a look on the site, but couldnt see it.

    Do you know a link to the game ?

    ------------------------------------------------------------

    Everything was working fine, untill i realised that Aces are 1 or 11 !!!

    <img src="smileys/smiley9.gif" border="0" align="middle" /> <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Blackjack card game. (wanted to test the 'card object)

    I know its not a 'GAME' but i started it, thinking it would take a couple of hours ?

    ...................2 days Later, bit of a nightmare. <img src="smileys/smiley19.gif" border="0" align="middle" />

    <img src="http://dl.dropbox.com/u/22173473/Blackjack.png" border="0" />

  • Probably because when you click on the link to download your example, it takes you to a page that tries to make you download 'Mobyler', and doesnt even mention your file ?

    It even stops me using the 'back' option to return to the Construct site.

  • Yeah I tried opening it in construct but it gave me errors and did not work. Wow, I can't believe its so hard to find help for a basic concept lol.

    Click on the search box, type in 'PLATFORM', press enter.

    You will see huge selection of platform related topics to look at.

    If your getting an error opening caps, you would be better off solving that problem before you start making games.

    You might need to install a plugin to get things working?

  • Glad its sorted.

    Good game as well!

  • Have you set the XAudio2 object to 'Global' in its properties ?

  • You can do it if you replace the boxes with sprites.

    The box object doesn't have a 'collision mode' condtion.

    + System: Always (every tick)

    -> Sprite: Set horizontal speed : 100

    + System: For each SpriteBOX

    + SpriteBOX: Height Greater than 45

    -> SpriteBOX: Set collision mode to None

    + Sprite: Sprite overlaps SpriteBOX

    + SpriteBOX: Height Less than 45

    -> Sprite: Push out of SpriteBOX : Opposite angle

    pushout2

    Hope this helps.

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    I don't think many of the users there wanted to see that post either. Lets make games, not make competitions on programs.

    I agree, what a pointless waste of time. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Scew mesh? Is this mesh a photoshop mesh?

    --------------------------------

    No....I couldn't wait for a reply to the question, so i had to use the Construct 'Mesh Editor' to make a 'Skewed mesh'.

    I saved the mesh, then imported into my game, and applied it to all the sprites.

    (Its a pity the Mesh editor is prone to crashing, because its a really good tool)

    <img src="smileys/smiley19.gif" border="0" align="middle" />

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chrisbrobs

Member since 10 Aug, 2010

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