chrisbrobs's Recent Forum Activity

  • Would this maybe help?

    Its more or leess a WIP but I think it has what youre looking for.

    platform animated movement

    Thanks Mius.

    This is perfect.

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • You could beg and plead for someone to finish the html object in CC so it could be used that way.

    <img src="smileys/smiley17.gif" border="0" align="middle" />

    I didn't even know CC had one!

  • Back! Had a great time, talked a lot of things over and thought a lot about Scirra as well as getting some good relaxation time :) Please bear with us over the next couple of days we have a lot of emails to get through etc :)

    Hope you both had a good break.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello chrisbrobs

    Here is a quick example I through together for you.

    Platform Animation Example

    Hope this helps.

    Cheers Wink

    I wasnt even aware of...or used the the following actions / conditions:

    Set animation to "WalkRight" (play from beginning)

    Simulate Platform pressing Right

    Somebody needs to write a tutorial about animations for C2...unless its just me ?

    Thanks again.

    <img src="smileys/smiley9.gif" border="0" align="middle">

  • Try this link:

    Mirror

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • For each object, there is an option to import as many separate animations as you want. Right click in the 'animations' box on the right of your screen when you are in the 'edit animations' window and click 'new animation'. Now you have the capability to add as many animations as you want for a single object.

    These animations can be changed and manipulated by the event sheet.

    Thanks for the reply,

    I have worked out how to create and import the animation frame's...

    I have a sprite with the following animations:

    Idle

    Walk

    Jump

    Fall

    For some reason I can't work out how to create the events to trigger each animation.

    (I am also using a dummy sprite with platform behaviour)

    Somebody must have posted a tutorial or example for this?

  • You could use:

    + MouseKeyboard: On Left Clicked on Sprite

    -> Sprite: Set 'drag' to 2

    + Sprite: Value 'drag' Equal to 2

    + MouseKeyboard: Left mouse button is down

    -> Sprite: Set position to MouseX, MouseY

    + MouseKeyboard: On Left mouse button released

    -> Sprite: Set 'drag' to 1

    sample cap

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • I am still playing catch up with C2, and i am struggling to work out how to implement animations for a player using platform behaviour.

    Ive managed to work out how to import the individual frames but i am stuck.

    Is there any tutorials or examples i could look at?

    I searched but everything was for Classic.

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Not seen a plugin for this....the Python example by ROJOhound is the only example i have seen.

    python

  • Prism was a tad slow on the load screen. But once it was past that it was just as quick as IE9.

    But it doesn't actually seem to create a desktop app. More seems to operate as an offline browser, storing the webpage files in a temp folder, then loads the offline content in a mini-browser like Opera mini with a shortcut directing to it.

    Checkout these guides 'Packaging WebRunner Applications'

    files

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  • C2 itself (r60) runs a web page right in start-up (Start Page).

    But if you really want to get snazzy then download the source code for firefox and hard code the export files of your html5 app right into it. Kind of like a personalized web browser that only opens to your game. You can then leave it as a normal operating browser or delete the dialog boxes for the web address, change the buttons, graphics, etc to mimic your game. Sky's the limit.

    Tried that with Prism and WebRunner, but they dont work in Firefox7

    The standalone Prism App works but when you convert a C2 Game it is too slow.

  • You could create a shortcut to the index file, and place it outside the folder.

    How would you include this on a CD OR DVD ?

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chrisbrobs

Member since 10 Aug, 2010

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