chrisbrobs's Recent Forum Activity

  • I am wanting to make a game similar to the old Toejam and Earl game for Sega Genesis. I want to make a game that has the same random level generator style of levels. I want to make a small map, put some destructibles like trees randomly placed all over the map and after you destroy each tree one of them has the item or monster in it that you need to beat the level. How would I do that?? Thanks guys.

    The following example will produce a random level (golf hole) when you press the 'create hole' button.

    You might find it a bit hard to follow? but heres the capx file-

    <img src="http://dl.dropbox.com/u/22173473/random%20splash.png" border="0">

    RandomHole

    Good luck

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  • 2 C2 Fruit machine examples here-

    Link

    -----------------------------------

    2 Blckjack examples created with Construct Classic here-

    Example1

    Example2

    (Obviously you will need C1 view the Blackjack games)

  • You can achieve this movement with-

    Solution

    <img src="http://dl.dropbox.com/u/22173473/rotatedroid.jpg" border="0">

    Hope this helps.

  • Thanks guys...hope someone can make use of it.

    If the first example is a bit much to digest, try the 'Reel.Capx', its

    a bit easier to understand..but doesn't include the nudge option.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Very Nice.. Has anyone else done something else with this? I would love to see someone figure out a way to have RagDoll and Platforming co-exist, like w/ normal sprite behaviors for walking/running/shooting/etc.. but then for falling, jumping, swinging, climbing, bouncing, getting hurt / shot have it physics enabled so he could thrash around... I have a sidescroller game in mind already, and am looking for ideas / ways to make this work together.. I may end up with faking the physics and just doing normal sprite animations for everything, but it would be alot kewler if I could turn it on and off, especially for my game in the works.. ;')

    Thanks for any and all help with this, ideas, suggestions, code examples, etc.. Thanks..

    Ken aka StOrM3

    ---------------------------

    I think it's better to keep physics objects and platform objects seperate. You could always have a character (animation framed) for the platform stuff and a hidden physics based 'clone' that you would use for crashing, falling etc...you would just need to make triggers to make them appear and disappear.

    --------------------------

    Heres another example using the dummy to simulate a crash-

    <img src="http://dl.dropbox.com/u/22173473/crash2splash.png" border="0">

    Test

    Capx

  • Like Wolfenstein 3d or the original DooM? It was raycasting back in those days. I was wondering if theres any way we could do that with c2? I know Yann did somethin like that in his maze but I dunno how lol =D

    Hers a pretty cool example I came across-

    <img src="http://dl.dropbox.com/u/22173473/3dWalkSplash.png" border="0">

    The code is not mine, I only made the textures!

    Test

    This was created by Ben Joffe.

    Here's a link to his site-

    Website

    <img src="smileys/smiley32.gif" border="0" align="middle">

  • Hyperandriods MathMayhem clone(ish) made with Construct

    The original game is here-

    Hyperandriod game

    <img src="http://dl.dropbox.com/u/22173473/MATH%20SPLASH.png" border="0">

    Play Construct game

    Download Capx

  • This is a simple fruit machine concept including a nudge option.

    <img src="http://dl.dropbox.com/u/22173473/slotmachinesplash.png" border="0">

    play

    capx

    Just reels version-

    Reels

  • I have been offline for a couple of months but i am glad to see Construct is still growing.

    I have been working on some new projects and will be posting details of them here.

    (Hope somebody is interested?)

    Anyway..this is a drawing app created with rojohounds canvas plugin...work in progress.

    All feedback welcome.

    <img src="http://dl.dropbox.com/u/22173473/animattt.png" border="0">

    <img src="http://dl.dropbox.com/u/22173473/GUIDE.png" border="0">

    <img src="http://dl.dropbox.com/u/22173473/6VIEW.png" border="0">

    Test

    I need to include a save image option...working on it.

  • Not sure the above method will work with text however, as it is just 'pasted on the canvas'

    The text is written inside 'inner' part of the HTML_Div...thats what creates the page turning effect....My dropbox is still down, but there is a couple of examples included with Podes Plugin.

  • You can do this with the HTML_Div_Pode Plugin.

    I have a working example, but I cant get into my my Dropbox account to post it.

    This is how I did it:

    1, Place an HTML-Div element into your level (This will represent your pages)

    2, Set the the div CSS Style to "background-color:blue;text-align:center;"    (This is the page color, you can choose any color)

    3, Set the innerHTML to <h2>Welcome!</h2>Page turning example! click the left arrow to open the page...then click the right one to close it...Blah...Blah...Blah. (This is the page content)

    .......Or use an photo or picture taken from a book instead.

    4, Insert a Button "page turn" with a variable called "open" (set to zero)

    5, When the button in pressed, set the variable "open" to 90

    5, Use the following event......variable "open" >0.....subtract 1 from "open" , and Rotate HTML_Div on the (0,1,0) axis, of -1deg

    This will rotate the HTML_Div 1 degree, every tick to simulate the PAGE turning (until the variable "open" reaches zero)

    6, Repeat the above for the rest of the Pages.

    Further reading...."Understanding-css-3d-transforms"

    LINK

  • Great game, great graphics, great audio.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

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chrisbrobs

Member since 10 Aug, 2010

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