pedro.thiers's Recent Forum Activity

  • You might have to edit your .caproj in notepad to include new layouts. I had once.

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  • Well, I did a beat'em up a while ago and it's quite hard. My dropbox erased all my .cap (I did on classic), otherwise i would send it to you as study material =/

    You'll want to check all the collision by the shadows (even to constrain the movement). That was the easier way I found.

    Search the forums for already working combo systems. They'll save you a lot of time/headache.

    You'll want to use families a lot too. Expecially for different enemies sprites with similar or identical behaviours. Get yourself a license as soon as possible.

    Last but not least: Keep the AI REALLY SIMPLE. It's going to be your most painfull headache if you don't.

    Good luck on your quest, LegoGuy

  • Congratulations!!!

    Mission Accomplished, Lucid. Now go and make the ultimate 2D animation tool!

  • Thanks, GenkiGenga! The animations are based on Muydrigde's studies and are kinda smooth. We'll be polishing them as soon as possible!

  • Unfortunately no. We're developing for a old school bundle and the bundle creator asked to be a .exe, so we're using Construct Classic.

    For the next project, we want to use C2 and our newly bought Spriter.

    P.S.: You just made me realize that I posted in the wrong forum session =/

    Kyatric, how do I take this post to the right place?

  • Hello guys,

    My brother and I are starting a small and modest game studio here in Brazil, called Double Dash Studio. I'm here posting about our current work, the Soul Keeper Project.It is a remake of our LudumDare#20 entry (dev log) and the first project for the current crew. The project as it is now is almost 3 months old.

    <img src="http://dl.dropbox.com/u/7967934/Misc/Preview/Screen%201.jpg" border="0">

    Soul Keeper Project is a platform puzzle/adventure game. It happens on an ancient temple, where an explorer loses his son inside the temple. The kid was attracted by an unusual artifact. On first touch, the artifact unleashes a series of mechanisms that slowly drains the boy's soul. The artifact protects the main char, shielding his soul from harm.

    <img src="http://dl.dropbox.com/u/7967934/Misc/Preview/Screen%203.jpg" border="0">

    As an explorer and as a dad, you must use the artifact to stop the mechanisms. The gameplay mainly focus the appropriate use of both his body and soul.

    <img src="http://dl.dropbox.com/u/7967934/Misc/Preview/Screen%202.jpg" border="0">

    Although his soul can not be harmed, his body still can die. The player must be careful when using his body and quick when using his soul. As the game progresses new abilities are unlocked.

    <img src="http://dl.dropbox.com/u/7967934/Misc/Preview/Screen%204.jpg" border="0">

    The series of challenges aren't enough to achieve the harmony of body and soul. To achieve perfect balance, one must face his past and forgive.

    We are open to comments, thoughts, suggestions and especially constructive criticism. We really want to get better, so please, share your thoughts.

  • it's nice to see that the sprite jumps out from the canvas! If planned right, it can be a good surprise =]

    nice job, Pode.

  • Arima

    Wasn't quite what I was looking for, but it's nice too! That inheritance layer will help A LOT our current project in CC. Thank you very much, Arima =D

    I was actually looking for a way to add blank layers (but with the same properties) on every layout at once. Usually I need to add some fog or effects layer on top or in between existing layers.

  • Hey guys,

    frequently on my projects I have to add some layers at the middle of the development. It's easy when you are working with 2~5 layouts, but when you are at your 20th layout (about 15th or 17th stage) and you NEED that awesome feature that claims for a new layer things get complicated.

    I know I can create whatever is in that layer by events (that's how I do now), but if the layer don't exist you'll need to create it. Adding and setting a new layer for each layout is an ungrateful task...

    It would be nice to have one or more Master Layouts. If I needed a change that applies to some layouts I would just change my master layout and voil�! All layouts are based on that master layout would change. Be in the order of the layers, creating a new one or the exclusion of an old layer.

    Is it hard to do? Would a plugin be able to do that? If it is, can some of our plugin devs do that? If it isn't, can Ashley put this on the list of future features?

  • Congrats on the funding, Lucid!!

    I'm a backer and looking forward for the c2 plugin and procedural animation (I really hope the funding extends that far!)

    Awesome job you two did there =]

  • great example, Era! Congrats!

  • Awesome material, Noise

    I've fav'd it and will be repassing for sure!

    Great work!

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pedro.thiers

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