Hasuak's Recent Forum Activity

  • Basically all? Do point out the ones made with classic.

  • Testing hit effects for my current beat-em-up game. Gonna make a thread for it when I got more in-game content to show. Still working on the main characters.

    <img src="https://dl.dropboxusercontent.com/u/50541629/punt.png" border="0" />

    I cast my lonely vote for better 3D support. I know this is very difficult for WebGL but at least a support for unshaded, animated objects on otherwise 2D backgrounds would be just fine and dandy.

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  • Make every dungeon and town etc as seperate layouts. Use global variables for triggered changes in the world, such as moved objects or destroyed areas. Keep one towns events in one sheet and dungeons in another event sheet. Shouldn't be too difficult.

    Kept this post simple and short cause Im writing from phone :)

  • So, I'm trying to import an image bigger than 2048 pixels and the image editor gives me the warning of incompatibility on some platforms. Does this affect any forms of the game for PC or Mac, or just handheld systems?

    I'm planning on making a game that looks good on desktop systems even on fullscreen, so my graphics are rather high resolution. I can't find much information about the incompatibility and I must know this before I start rendering all those big pieces for my levels.

  • I've looked everywhere and can't find a solution on how to make an 8-directional object to move into certain directions as if they are hit by something. Imagine a spaceship getting hit by a meteor. The controls should be enabled all the time but there should be a seperate physics impact, without using a physics object.

    Confuzzling, yes. Indeed.

  • Oh, my. I've never thought about that shadow thing. I need to check it out tomorrow when I have time. Thank you so much.

    Yet you didn't answer my question. I was talking about the walking enemies that overlap each other and doesn't go behind others when walking higher (farther) on the level. I just realized that whenever 8-directional object moves, it comes on top of the layer. Or so it seems. I'm not completely sure, since it could also be the action that I made for player's depth. I can make the enemy go in front or behind player sprite, but not other enemies.

    I can't really share my CAPX because it's full of graphics, test stuff, debugging etc. Pre rendered 3D stuff with lots of frames ;)

  • So I finally decided to restart my fighting game. I've begun working on 8-directional controls like in Final Fight, Streets of Rage, etc.

    My problem is that I can't figure how to make enemies move behind another when they move "farther" from each other. By farther, I mean higher on Y-axis. I tried making a check like so:

    every tick

    Enemy.Y is greater than Enemy.Y

    Move to bottom of layer

    Doesn't sound very logical, especially when working with masses of enemies. Whenever enemy passes another on Y-axis, it's instantly sent behind the entire crowd. I'm not sure if this is even possible to fix without serious scripting, but any help would be appreciated.

    Another thing. How do I prevent z-fighting? I mean, the enemies try to align themselves with my Y-axis to attack. This causes the crowd to start "flashing" because they are overlapping each other.

    Thanks in advance.

  • When pressing [Button] -> wait 0.3 seconds -> Platform simulate [Jump]

    The wait is in System category's actions.

    EDIT: Do you mean you can't access the jump action? If so, you need to add Platform behavior for your object. The jumping action is in Platform -> Simulate action.

  • I belive there is conditions such as "Is jumping", "Is falling" and "Is landed" etc. You need platform behavior for those. They pretty much make the magic happen.

  • You are asking if you can create an educational math game without coding anything? Yes, you can do that.

  • I can't find any examples, but there is lots of tutorials around there. Don't expect to get examples for everything. Sometimes you have to do your own homework. And I didn't mean to be rude. Just stating the obvious.

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Hasuak

Member since 16 Jul, 2010

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