Hasuak's Recent Forum Activity

  • Sorry for late answer, but I don't get your example. Could you make it more simple, or explain it better? Sorry for being a bother, but I'm really out of ideas here.

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  • Hi there. I've found a problem that I can't seem to fix.

    Is it possible to tune volume/force game to play the sound only once when it happens to be triggered multiple times simultaneously? As for example, my fighting game is about beating up masses of enemies. When player punches a group of enemies, the sound of hitting every enemy plays at the same time causing serious crackling noise.

    I've thought about making some minor delay before the sound so the engine gets time to count and "filter" some sounds off, but haven't done it yet.

    Any better ideas?

  • I'm planning on making a simple health bar that changes scale according to player's health. How can I make it to be at full length when player's health is 100 and completely invisible at 0? Also it should update smoothly, so some lerp(?) stuff should be there too. I'm really at loss with the expressions and whatnot.

    Thanks in advance.

  • Hello there.

    I'm trying to make a fog-like effect on screen and can't find any tool to make a scrolling texture. Should I make a frame-by-frame animation for it or is there any other ways to get it done?

  • I'm working on very unpredicrable AI for my enemy characters and want them to act randomly in different situations. Simply put, I want to make the enemy to either attack or take few steps backwards when they get close to player. I can make them do that with 50/50 chance by giving them command to randomly jump into states 1 and 2 with "Random(1,2)" command.

    Now I'm wondering how should change the chances between those two, making the jump into state 1 to have 75% percent chance and state 2 to 25%?

    I know this is kinda difficult to explain, and I can't really upload a .capx because the project is so full of things it would take way too long to cut everything unnecessary out.

    I hope someone can help me with this :)

  • Thanks, both of you! The information was really helpful. I finally can create some a bit smarter enemies with this.

  • Hello,

    I'm working on a platformer game and started working on AI for enemies. I want a certain characters only act when player gets near them. I know this has something to do with the Distance expression but I'm not really sure how to use it. What condition should I use? What kind of code does it need?

  • Hah, thanks. That was more simple than I expected. But how can I transfer the health back to the newly spawned enemy after the bouncing? These enemies come in packs so I can't make the health transfer for the entire type.

    I'll try something tonight, but any help could be appreciated.

  • Hello!

    I'm working on a sidescroller beat em up and just got some basics done with the enemies. Now I'm planning on doing some 'kickback' effects on them, like when player punches enemy hard enough to make them fly backwards, hit the wall and bounce off it.

    What would be the most efficient way to make the enemy turn into sort of physics object, bounce around and then turn back to static after stopping?

    Thanks in advance.

    Save system. It's really needed for longer games and those with scoreboard and such.

  • Ah, what an conversation my thread has begun. So much talk, so many good points and a good laugh on that 'something something and zombies' thing

    My main goal still in this game is to make an interesting story and tell it in entertaining way, and that's where the gameplay and plot connects. If you have played the marvelous creation Mother 3, you know what I'm after. A story that will make you laugh, question and in some cases, cry. Oh, how many tears were shed during that game. It was so pure. It didn't force anything, and it really made you live a life in a very odd but lovable world, where everything is still realistic in their own way. It's like a life of very young child. You watch, you explore, interact and experience. Everything is new, and when growing up (progress in game), you also experience even small things that can affect your entire life. Small or enormous things, it does not matter to a child. And if player is truly sucked into the game's world, they truly feel for their characters in every aspect.

    .... LOOK AT ME RAMBLING. Nab dammit dangit, I can never write a simple short post :C

  • Hey, thanks for your advice everyone

    Yeah, I'm kinda new with Construct, yet I have alot of experience on many other engines. I know how to put stuff together and have knowledge with simple scripting/coding, but that's not enough to boast about at all. I'm now working on a battle system, but there's still alot that confuses me. Guess I gotta do it all the hard way

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Hasuak

Member since 16 Jul, 2010

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