zenox98's Recent Forum Activity

  • Probably best to post a .capx showing the problem, as it allows those who can help a quick way to both understand and (hopefully) rectify the issue - especially as you note that your problem is "quite hard to explain".

    Be aware that the time users have to help may be limited (due to work, life etc) so asking them to go through a tutorial to understand your problem may be a little too much.

    I'm trying to make a specific character movement style can anyone help?

    You may notice that I do not have my capx file included within this post, that is because i am using the Construct 2 platformer template.

    What I am trying to do is have the character start off moving, but once the user starts playing, they can control the Player (sprite) fully, except if the STOP moving they die. Any help with this?

    Why have you created another thread for this when you already have THIS one active?

    IMO both are asking the same thing. Just add to the active thread if you need to add more detail.

    *Locking

  • The majority of Arkanoid type games use the bullet behaviour perfectly well, so I'd recommend posting a .capx for a quicker resolution.

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  • woopy

    Please does any one have this kind of addon for Construct3?

    It is something similar to LiteTween (by Lunnaray)

    Thanks

    I don't understand why you would post this in the - now retired - Construct Classic section when a Construct 3 section already exists?

  • Is it possible that c2 will allow Developers to switch between Webgl 1.0 and 2.0 or atleast have some sort of fallback in place if a users browser does not support 2.0 the amount of support for 2.0 is a bit scary https://webglstats.com/webgl2 especially for developer who want to develop a game right now and not in the future

    It already falls back to WebGL 1 - r240 release notes.

  • I personally prefer to create many different Event sheets which have one aspect of the game mechanic and include what I need onto a 'Main Event sheet'.

    Therefore all major mechanics such as Level Init, Functions, Global variables, Player movement, enemy movement, collisions, HUD, scoring etc etc will all have their own Event sheets.

    What it means is that I can create many different aspects - Player movement for instance - of a particular mechanic and just include it, whilst disabling the previous mechanic. It makes testing new mechanics very easy.

    It also means I will always know where to find a particular Functions, variable etc because they are on their own Event sheet.

    Just my preference, but I expect their are many others.

  • hey guys

    Maybe THIS thread may be of help.

  • the above is incorrect. you CAN make a game with 500+ events, however, you will not be able to export your project until you have a liscense. so if your question was, "well, what if i make a bunch of awesome games, and THEN get the license, publish all my games, and have a year to publish more!?" , then the answer is yes. even once your license runs out, you can continue to sell games which were published when you HAD the liscense, so if you make 1000 games now, and in a year buy the license, youd have a year to publish the 1000+ games, and you could in theory let your license expire, and continue selling those 1000+ games you exported until the day you die. no royalties. however, after your license expires, you would then again be prohibited from exporting anything with over 50 events etc, and you would lose use of tools like the visual layer editor and in editor previews, which are quite nice.

    the_Shit_hawk

    I am not incorrect - I think you may be confused. I doubt Tom would get something like this wrong.

    It has been said that - just like with C2 - you can open any project in the free version, but are unable to save if over the free limit restrictions.

    If you are creating, then you would be restricted to the free limit restrictions.

    This is easy to test.

    Start C3 - Add a Text Object - Set Text = "hello" : This is one Event.

    Now just copy and paste. You will soon hit the free version limit and receive a pop-up message stating such.

  • Hello! Can i create full game with 500+ events and all stuff in free version, and after i create a game, subscribe and publish project?

    Here is the comparison chart which shows what the limits of the free version are:

    As can be seen, the free version is limited to 25 Events for guests and 40 Events for registered users.

    Therefore the answer to your question is no - you cannot create a game with 500+ Events unless you subscribe first.

  • lo mas rapiso pero no sencillo es un .io

    This is an English forum that is moderated and searched in English so please ensure all posts are in English or provide an English translation.

    Thank you.

  • Anyone?

    Please do not bump your own thread after less than an hour.

    Users come from many different time zones so patience is required when waiting for a response.

    It is generally accepted that you cam bump your own thread after 24 hours if no response has been forthcoming.

    Thank you.

  • Please do not bump your own thread after less than an hour.

    Users come from many different time zones so patience is required when waiting for a response.

    It is generally accepted that you cam bump your own thread after 24 hours if no response has been forthcoming.

    Thank you.

zenox98's avatar

zenox98

Member since 30 Jun, 2010

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