zenox98's Recent Forum Activity

  • Looks really cool, but it is also 'extremely slow' for me. If you throw an fps counter on it, I'll tell you what I get.

  • The first post in this thread http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html has a way of doing this.

  • I see what you've done :)

    The thing is, this shouldn't be necessary, as it means the sloped sprites are effectually useless. Surely the platform sprite should follow the collision line of the sprite it is in contact with, or am I mistaken in my reasoning?

  • Hi guys. Looking for a little help with this.

    I'm doing some tests with slopes, but as you can see from the .capx, the ball doesn't follow the collision mask line (as far as I can tell). Am I losing my mind or is something fundamentally wrong with the way this is set up.

    Any help or suggestions are gratefully received.

    .capx is HERE.

    zen

  • There is a 'compare speed' condition for the car behavior.

  • Just testing out the new examples for sine behavior. If I test the grass example, I get the following:

    <img src="http://dl.dropbox.com/u/34306693/grass_sine.png" border="0" />

    If I then close C2 and try the other sine example, which uses the logos, I see this:

    <img src="http://dl.dropbox.com/u/34306693/logo_sine.png" border="0" />

    This never happened in any previous builds.

  • Megaupload is still saying 'unavailable'.

    Place the .capx in your Dropbox 'Public' folder then it will be available to everyone. You will then be able to post the link here.

  • Either use Dropbox, and post the 'public' link to your file here, or if you really need to keep the file to yourself, send it directly to Ashleyccm@scirra.com.

  • An old thread regarding this is HERE.

  • Have you inserted the Audio object?

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  • I'm also on R63 and the .capx opens correctly.

  • I think I had deleted one or more sprite objects, added a few more. Saved then clicked 'x' to close and got the following:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Releasing texture that has already been released; check all textures are loaded/released correctly

    Condition: false

    File: Projects\ObjectTexture.cpp

    Line: 425

    Function: void __thiscall ObjectTexture::GLReleaseTexture(class cr::GLRenderer *)

    Build: release 63 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    After reloading .capx and changing a few things, no crash happened, so can't replicate.

    File is HERE.

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zenox98

Member since 30 Jun, 2010

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