zenox98's Recent Forum Activity

  • Have you spent any time at all reading the manual or looking at the example and tutorials?

    Or is it that you just expect everyone else to do everything for you, and if you don't receive a satisfactory answer after half an hour, start slagging everyone and everything?

    Wow.

  • Use any program to unzip the .capx to it's own folder (Winzip, 7zip etc), then run the caproj file from there.

    Hopefully, it should give you the path to where the file is missing. You should then be able to copy any file to that location and rename it as the missing file. Hopefully, you should then be able to open the project and fix it properly.

  • Miu3

    +1

    May I also add, this request seems to appear almost every other week (seriously, try search) and the same arguments given.

    For the record, I'm completely against the coding part for the reason given by Miu3. This is an extremely good event-driven system that can be enhanced using the SDK, and that's how I'd like it to continue.

  • You do realize this is a 2D Game creation system, don't you?

    Maybe you are trying to utilize the wrong system.

  • As you can see from the screenshot, I've included the texset.zip in the archive. Just unzip to the plugins folder of the Construct Classic installation directory.

    Spritefont can be found HERE .

  • Have you read THIS tutorial from Ashley on supporting multiple screen sizes?

  • Why not just download the free version and create a few prototypes. If all goes well, then you can buy the license at any time.

  • In my experience, performance tends to get worse when I have more layers.

    You may want to post a bug report if this is the case, as Ashley specifically states in the manual HERE that:

    "Number of layers usually has no effect, unless most of the layers have changed their opacity, have effects applied, have a blend mode other than 'Normal', or use 'force own texture'. However typically there is no performance impact from using multiple layers with default settings."

    I've got a test going on at the moment and have 10 layers just for parallax effects. Seems to run fine for me.

  • This question seems to be asked virtually every week :/

    Anywho, Construct 2 is an 'event-driven' 2D game creation system that can be expanded upon by using the Java Script SDK to create plugins.

    So to answer your questions directly: no, you cannot directly edit in JS in the IDE, but you can create a plugin using the SDK using JS.

    The output is obfuscated Java Script, so that cannot really be edited either.

  • When you add the 'On Key Pressed' event, the requester asks for a key to be pressed. When you click on 'Choose' there is a drop-down box that has options for keys that can't be normally entered at the bottom of the windows.

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  • The image below shows the contents of the zip file:

    <img src="https://dl.dropboxusercontent.com/u/34306693/zip_contents.png" border="0" />

    As you can see, all relevant files are there. If you double click on the 'blackjackv1b.cap' file, it should automatically launch Construct Classic and load the .cap.

    If it doesn't, then Construct Classic is unlikely to be installed, or the association is wrong.

  • I see and understand your point, but maybe the reasoning behind these requirements are that first and foremost, this is an English forum, and as is often stated by Admin and mods, all posts should be in English, with an English translation provided.

    If, as your post hints at, you are proficient in English, then posting in English initially and then posting in your native language shouldn't be too difficult.

    It would certainly be of benefit to more people if you could, as I doubt many could translate from Chinese to English.

    Just my thoughts, but Tom will be able to clarify for certain.

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zenox98

Member since 30 Jun, 2010

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