Scroll bar for scrolling a long form?
Isn't automatically generated, but you could make one through events, I think there are even a few examples on the forum.
can't find specifically for scrolling for looking through a long form.
The list object has got a scrollbar as far as I know, but if you want a scrollbar for anything else you are going to have to adjust it to your needs.
I'm not sure what you mean by a form. A form is not a name for anything in Construct2, so searching for scrollbar and form will probably not deliver any results.
i have a long vertical data entry form like HTML form for data input thats long. so common sense says i need scrolling ability.
scroll bar
Did that, thanks :)
So is there a "REAL" scroll bar available? reading alot of "not quite" scroll bars for the canvas screen.??
By adjusting the sliders in this topic you could create the perfect scrollbar.
i am green on this. how can i place a slider to make it scroll vertically through the canvas w/o making the slider move off screen along w. the human action to scroll? I think what i am asking is very common, a scrolling functionality w. a simple scrollbar, but pretty difficult w. c2 huh?
You do realize this is a 2D Game creation system, don't you?
Maybe you are trying to utilize the wrong system.
make the slider vertical, put it on a layer with 0,0 paralex, create a camera sprite with scrollto behaviour and control the y-position with the slider.
LittleStain, sounds like a great tutorial too, thanks!
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LittleStain, becoming a bit of a rabbit hole for me after search on "camera sprite" so no plugin or info on manual either and the IDE doesn't seems to have it to add object. So some elaboration please? Thanks
You are right I wasn't very clear. A camera sprite could be any sprite, actually.
Just an invisible sprite with scrollto behaviour.
I just call it camera sprite for it will determine which part of the layout will be in the viewport.
I'm Still mucking around confused. Is it possible to post a sample project? I will try to help out here in return when I get better at this stuff. :)