zenox98's Recent Forum Activity

  • OldieSteve

    Hardly

    The jump isn't quite right, I notice. I recently came across an interview with Mathew Smith - the MM god - and he explains the jumping mechanic in pixel movements, so I'm going to re-visit this soon.

    BTW I'll be removing the link soon as it was never meant for public consumption - don't want any letigious action!

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  • Hello thx for the fast reply,

    Original audio

    htt p ://ww w.mediafire.com/listen/clmekuqrdewnw76/goodAudio.wav

    Construct 2 playback

    htt p ://ww w.mediafire.com/download/d232e6rochz0g0w/badAudio.aif

    Im running win10, and testing in chrome

    I tested that file and it imports and plays fine for me in Firefox, IE and NW.js (chromium). Unfortunately I can't test in chrome.

    Does the attached file - using your wav - play correctly for you?

    Testwav

  • Hello,

    this is my first post here so a big hello to everybody !

    Like i said in the subject, i'm having some audio problems in construct 2

    some audio files i import to construct 2 get distorted and streched. The first time i imported a file i almost blew up my speakers because it was so distorted and a clip thats a 0.5sec long got streched to 10 seconds...

    I export all my audio at 16bit and 44.1kHz

    i tried to post audio examples but unfortunatelly im a newbie here and it wont allow it

    Cheeers

    You can get around the link posting restrictions by adding a space in the URL, usually in the HTTP part.

    It would help us to help you if you provided a .capx and also one of the audio files that corrupts.

    Also, give us a few details on your system, such as OS version etc.

  • For me this returned the same value as it began with

    It works for me, for instance:

    Set MyText.text to round(10.2345*100)/100 - returns 10.23.

    What value(s) where you testing?

  • mystazsea

    hey beard is there any way you could repost the link to the capX

    The link is broken 404 error file not found

    cheers

    Beard has not been on here for over 4 years.

    Also, there is no .capx, this is for Construct Classic.

    The link in the original post - https://app.box.com/shared/3sz5684xgk - still works for me.

    The needed Input plugin can still be found on the old forum HERE.

  • I would love to see your Jetpac and Manic Miner games. you have a site where I can go peek?

    GemX? you mean that Amiga game?

    Yea from the Amiga.

    Last time I worked on MM was around 2013 - prob on a backup drive somewhere.

    I did find a dev build on dropbox that I used for testing different mechanics. See if this works for you:

    MM test

  • I think you are being far too hard on yourself.

    It is going to be frustrating at times - sometimes for quite a bit of the time - and I have often struggled for weeks on a problem.

    BTW, Jetpac and Manic Miner are two of the very first games I tried to recreate in C2 and I was quite happy with the result.

    My current is a little know classic called GemX.

  • LeuNoeleeste

    Click on the 'View' tab. Is there a tick in the 'Properties option?

    If yes, try 'Preferences/reset dialogs'.

    If no, then just tick to show.

  • OldieSteve

    I'm disappointed for you that you've had such a poor experience with C2, but if it's not for you, then it's not for you (sorry for the tautology).

    I've tried most game creation systems, and this is by far the most accessible in my opinion, and allowed me to fulfil my main ambition - to re-create old classics from the speccy and amiga days (no interest at all in mobile).

    If you give us an idea what you are interested in doing with the software, then we may be able to offer a more tailored response.

    For instance - I love point 'n' click adventures, and I don't think you can beat Unity with the Adventure Creator addon.

  • First time I've tried this. I like it. Simple but with good game play.

  • C2 could create this very easily.

    My advice - download the free version, look at the built-in templates and examples and try a couple of tutorials. I reckon after that, you could make a good stab at this game, and if you get stuck, feel free to ask for help in the 'How Do I' section at anytime.

  • Hi guys,

    I'm working on a turret defense game. I want the player to be able to drag&drop the walls between the rounds.

    My problem is, that once a path is set, the enemys wont change it and walk though the walls I moved into their way and ignore the new and shorter path.

    I would be very thankful for any tipps or maybe even a small example.

    Thanks and so long

    Quote from the Manual:

    [quote:nthe1neo]Regenerate obstacle map

    Determine whether each cell in the obstacles grid is an obstacle again. This is a very CPU intensive action and should not be used regularly. If only part of the obstacle map has changed, prefer to use one of the Regenerate region actions. Any changes made by using Add obstacle, Clear obstacles, Add path cost and Clear cost will take effect the next tick after this action. Note this means if you attempt to find a path immediately after this action, the obstacle map won't have been updated yet; add a 'Wait' action with a short delay to make sure the updated map is used in that case.

    Will this help?

zenox98's avatar

zenox98

Member since 30 Jun, 2010

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