zenox98's Recent Forum Activity

  • :D

    Please don't make pointless posts.

  • C3 is likely still a long way off, so keep monitoring the website for updated details.

    I would expect that translations will be easily implemented using external language files, so in theory, any language would then be able to be supported.

    At the moment, there is little point in even thinking about it until C3 is closer to an initial release.

  • The answer to your question is HERE.

    [quote:1a2bqbo1]We are going to provide Construct 3 in as many languages as we are able.

  • If you keep a track of Ashleys twitter, he has said the next beta includes a new NW.js.

  • As Littlestain alludes to - compressing images is only of any use to the download size. C2 still has to uncompress them back into BMP in order to render them to the canvas.

    Here is a previous post with a lot more info:

    Memory usage

  • Haven't looked at your file, but a few tricks I find are really useful are:

    Use multiple Event Sheets - this will enable you to try many different variations of game mechanics by just 'Including' the relevant sheet.

    It also enables you to pinpoint problems much quicker as you don't have to trawl through reams of Events.

    I generally have separate Event sheets for things such as: Globals, Controls, Collisions, Scoring, Baddies, Loading, Saving, etc.

    Readability is better.

    Just my 2 cents

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  • For some reason I cannot download from that site without disabling lots of my security blocking addons :/

    Usually, for game over triggers etc, I would use Global variables, so that for instance, when Lives < 0 Set 'GameOver' = 1.

    Then in another part of the program - I would use a different Event sheet, as I find just adding and removing bits easier if they are on their own Event sheet - you would just have a single check for the Global 'GameOver' = 1 and go to your game over Layout or display GameOver text routine.

    Is this the type of thing you mean?

  • The only definitive way to run locally is either on your own webserver or to export using NW.js.

  • Hardly your fault. Many of the examples and tutorials need updating to replace webstorage with localstorage.

  • What's the tutorial?

    There are a lot of these save game tutorials and examples on here that unfortunately are using the - now deprecated - webstorage object. Swapping the method for the new localstorage object shouldn't be too difficult.

  • melilhck

    You can bypass the posting restriction by just adding a space in the URL, usually in the HTTP section.

  • In your project works perfectlly fine when i try it, even when i import a different sound...

    hmmm could it be that something in my game is making it sound lousy ?!

    Hard to say, but it does sound likely.

    Start to try and debug.

    Look for all events that reference the file and disable them. Then re-enable step by step to hopefully pinpoint where it starts to go wrong.

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zenox98

Member since 30 Jun, 2010

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