zenox98's Recent Forum Activity

  • WeneW

    Problem Description

    Preview NW.js doesn't launch.

    It's selected in the project settings. But i simply can't preview with NW.js... not an error, just nothing happens.

    Same when i export the game in NW.js

    it doesn't work with any project

    Operating System and Service Pack

    Win7 home premium. 64bits SP2 (or 3maybe)

    Construct 2 Version ID

    R 212.2

    NW.js has been a separate install for a long time now.

    Have you installed the NWjs files available from HERE?

  • I've got a GTX 970 and haven't come across such an issue, but then I haven't updated for a couple of WHQLs - I like to wait for stability before upgrading - new drivers can still cause problems.

    Have you got a - much smaller - .capx that we can try and you're not bothered about sharing?

    Does it crash on the built-in examples?

    Any non-standard addons?

  • dityaznaka

    You can edit a post by using the 'Pencil' icon.

    #helpfulsuggestion

  • If you are using steam, can you download the standalone version from HERE and install in a separate folder?.

    At least you will be able to test your .capx (note: you can load any .capx in the standalone free version, but you just can't edit if over the free version restrictions).

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  • Once again, "Thanks".

    "miggy vibe"

    I'm just feeling old…

    I passed 'feeling old' a long time. I'm just old

  • What version of C2 are you using?

    Can you recreate in a simple .capx and provide us with that to test? Otherwise we have no way of knowing what other factors may be causing this.

  • ok so this isn't a bug report or at least not yet I will repost in the proper place it if it is

    the fps in the debug window is saying 0 (infinity ms/frames)

    and the collision checks, poly checks and moved cell per second says 0 (~NaN/tick)

    is there a new feature that has been added, that I don't know about, that is maybe messing with my fps?

    I've personally never seen anything like this, so would find a .capx useful.

  • Hey Folks !

    Is there a possible way to achieve a blur mask shader (gaussian blur mask or blur horizontal mask or... blur etc ?

    I was trying to tweak the original blur horizontal shader but ..... I just don't get it .

    I am confused with samplerFront,samplerBack and gl_FragColor things.

    Also I am pretty sure that there is a lot of people who has requested this type of effect in the past but with no luck of response so far.

    So.....yeah if anyone can make this kind of shader please share it or some kind of a "guide" about the shader mask thing, like the radial pixellate to radial pixellate mask.

    Thanks.

    What about this? Is this of any use?

  • ....if you can point me at a bug report if there is one, then hopefully we can get round to it for the next C2 beta cycle.

    Ashley

    This is still an active bug report posted a few weeks ago:

    Facebook Plugin Outdated

  • There is a flood-fill with color option in the Canvas plugin by R0J0hound which may be of use.

  • I prefer the invisible sprite as a camera, as it allows you to 'clamp' it to an area.

    This will allow you to stop the camera going too far/close to an edge, but allow the sprites to go right up to the edges.

  • Please refrain from swearing (amended). There are many different age groups who frequent this forum.

zenox98's avatar

zenox98

Member since 30 Jun, 2010

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