Kashin Ginn's Recent Forum Activity

  • Okay it's a bug, I filed it here

    https://github.com/Scirra/Construct-bugs/issues/8164

  • So I'm having a weird problem. I have a spritefont in my game, and it is appearing on 1 layout when I create it but on another it is not appearing after the creation. Note, it was working before.

    The spritefont displays "100" in debug mode. It is visible and has 100 opacity. Black colored. I've tried to enlarge the text size and it still is not working. I put a low scale for e.g 0.1 , not working either. Also, the color, size and scale is set during creation.

    Strange thing is if I put the object out of view in the screen and destroy it at start of the layout.... it will now display when I create it. What? but why was it working on the layout before?

    The spritefont is already on a layout (graveyard) which I don't use so the game knows the object, hence I don't have to put it on the same layout and destroy it at start.

    Any ideas? I can't upload my project due to personal info.

  • zumwaltwood

    On preview, I'm getting the same issue. Were you able to fix it?

  • igortyhon

    Issue happened again but I got to know the real problem

    I was dumb so I didn't know I had to re-create a new OAuth Client ID using the SHA-1 certificate fingerprint (from App Integrity tab) after uploading as an app bundle. It was working before on the debug APK because of the initial SHA-1 provided by the engine.

    (I might have wrongly described my issue on top, since I was confused)

    (╯°□°)╯︵ ┻━┻

  • igortyhon

    Hey, I added that but it still didn't work, thanks anyway.

    I found the issue tho,

    The solution is on my next reply.

  • To make it simple.

    If the player is already signed in on start of the game, "On signed in" is never triggered.

    After waiting a bit... even if I manually request player details, it won't work.

  • igortyhon

    I think I did set it the correct way.

    Kindly bear with me... so I have 2 texts, T1 and T2

    T1 will update its text from "Awaiting sign in" to "Signed in SUCCESS, requesting..." then to "Player data received" upon the trigger "On signed in" from google play.

    T2 only updates whether the user is currently signed in or not.

    But now even tho the player is signed in (after the second launch of the APK), T2 does detect that the user is signed in.

    But T1 is never updated, meaning the "On signed in" is never triggered...

  • So I have integrated google play into my game, and I use "Sign in" at the start of my game, then I request the player details. It works fine on my debug APK.

    The second time I start the game... I'm already signed in.. so if I request the player details... it doesn't work. I have to manually sign out the player and sign in again which is a bad practice since the google play menu will appear every time I start the game.

    How can I request the player details successfully if it's already signed in? Does anyone have an idea?

    Weird that it's working fine on some devices, while on others it's not

  • In my opinion, you should be able to create any kind of games with Construct 3. It's where you launch the game, that matters.

    Ashley

    Can you confirm if this guy can make games where the characters forgot their clothes at home?

  • More likely this...

    (XP % 500) = 0

    then do something

  • There's no bug, your shoe sprite clearly has some color, you need to clean it

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  • I have the same issue.

    This happens when I test using a debug APK, pretty sure this will happen in my final APK. (60 FPS with jank)

    Sadly some people here cannot even see the jank so they've been developing games and posting on google playstore.

    I've tested some of their games and the jank is there (not to be rude). I've tested on 5+ devices already (J7, A30, A71 and few others)

    Also some of us are new and want to develop without much coding and now having to report most of the things ourselves is a bit hard.

    It took me too long to read and understand about chromium and android web view and the jankiness, instead of developing my own game.

    At the end, I just hope there's someone with spare time to actually develop/test and do the reporting following the dev's response...

    (I'm already working full time, so I'm out) 🫠

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Kashin Ginn

Member since 27 Apr, 2024

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