Kashin Ginn's Recent Forum Activity

  • To make it simple.

    If the player is already signed in on start of the game, "On signed in" is never triggered.

    After waiting a bit... even if I manually request player details, it won't work.

  • igortyhon

    I think I did set it the correct way.

    Kindly bear with me... so I have 2 texts, T1 and T2

    T1 will update its text from "Awaiting sign in" to "Signed in SUCCESS, requesting..." then to "Player data received" upon the trigger "On signed in" from google play.

    T2 only updates whether the user is currently signed in or not.

    But now even tho the player is signed in (after the second launch of the APK), T2 does detect that the user is signed in.

    But T1 is never updated, meaning the "On signed in" is never triggered...

  • So I have integrated google play into my game, and I use "Sign in" at the start of my game, then I request the player details. It works fine on my debug APK.

    The second time I start the game... I'm already signed in.. so if I request the player details... it doesn't work. I have to manually sign out the player and sign in again which is a bad practice since the google play menu will appear every time I start the game.

    How can I request the player details successfully if it's already signed in? Does anyone have an idea?

    Weird that it's working fine on some devices, while on others it's not

  • In my opinion, you should be able to create any kind of games with Construct 3. It's where you launch the game, that matters.

    Ashley

    Can you confirm if this guy can make games where the characters forgot their clothes at home?

  • More likely this...

    (XP % 500) = 0

    then do something

  • There's no bug, your shoe sprite clearly has some color, you need to clean it

  • I have the same issue.

    This happens when I test using a debug APK, pretty sure this will happen in my final APK. (60 FPS with jank)

    Sadly some people here cannot even see the jank so they've been developing games and posting on google playstore.

    I've tested some of their games and the jank is there (not to be rude). I've tested on 5+ devices already (J7, A30, A71 and few others)

    Also some of us are new and want to develop without much coding and now having to report most of the things ourselves is a bit hard.

    It took me too long to read and understand about chromium and android web view and the jankiness, instead of developing my own game.

    At the end, I just hope there's someone with spare time to actually develop/test and do the reporting following the dev's response...

    (I'm already working full time, so I'm out) 🫠

  • citron2010

    Hello, thanks for testing from your side.

    Yes, I noticed that the sound doesn't stop playing instantly, after using

    => stop "audioTag"

    A wait of 0.05-0.1s is working after stopping the audio and checking again if it is still playing, else it will just detect it playing a few times.

    But there's no guarantee how it will work on old devices

    Ashley

    I just filed the bug, thanks for the link

  • Ashley

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  • So, I stopped the music tag "myMusic" both on start and on end of layout. Then on start of layout... below the stop "myMusic" tag, I replay the sound by verifying if the audio tag is not playing.

    Somehow the sound "myMusic" continues to play for few ticks if you RESTART the layout,

    so the condition => 'audio "myMusic" is not playing' never goes through since it still detects "myMusic" playing.

    This happens only when you use restart layout or use "Go to layout" on the same layout.

    Is this a bug or what? How can the sound be stopped without delaying any restart?

  • Instead of Y, you can compare the sprite.BBoxBottom

    OR

    In case of sprites with empty space in them... it is better to add a new image point for the bottom, then compare using

    sprite.imagepointY("img point name")

  • Hello, I've been optimising my game and yes FPS is always 60.

    I've been testing the FPS/CPU/GPU/Renderer etc on mobile phones...

    Unfortunately, there's some stuttering that occurs every now and then (only on Android) which might be coming from the Android web view. I doubt that can be fixed...

    But overall I'm making sure once my game is completed, everyone can play it even if they have old smartphones.

    So thank you, that gave me some motivation, hehe

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Kashin Ginn

Member since 27 Apr, 2024

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