Phobos002's Recent Forum Activity

  • Hello again! I am trying to wrap my head around on how to make collisions more accurate with TimeDelta. As of now I am using the Physics behaviour with a paddle, and a physics ellipse that falls. I move the paddle to the circle at high speeds, and instead of pushing it, it goes right through it!

    I saw an earlier example that divided the movements into a bunch of smaller ones, but I cant figure out how to get it to work with a transition lerp.

    Example; lerp(.X, MouseX, 1- 0.00000005 ^ TimeDelta)

    A quick answer would be appreciated greatly! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • No I know that! I mean the logic in your event string, What are you doing to create a random string, Using a plugin to load data?

    I use a loop to store it in a array with one dimension. Then I call the array value by random(1,ArrayWidth). I then append the two array (One for adjectives, one for nouns) values together and I get "Obese <img src="smileys/smiley35.gif" border="0">" as a result. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You click the little "Generate!" button. :)

    BTW, thanks to rexrainbow for his TouchMouse plugin! Saves me a lot of time. :)

  • Hello again! I wrote a fun little Insult Generator in C2 Free Editon. I planned to release it to the Google Chrome Webstore as an App, but I don't know if it is good enough quality. What do you guys think?

    No, I don't intend for people to actually use the insults from it (unless it's for fun! :P )

    EDIT: By the way, it is kind of vulgar. I got most of these from my friends on the internet. ;)

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  • My bad, I forgot a download link. dl.dropbox.com/u/21499454/Games/SPHERE/spherev0.1.rar

    There you go. Now REALLY have fun!

  • This doesn't go in "Your Creations", first off; It goes in "Help and Support for Construct Classic" I believe. :)

    And I would help, but I am busy with my own projects. Good luck with your own project though! :D

  • Hello! I have a new game I have been working on for a while on and off. It's called SPHERE. "But Phobos!" You say. "Why is it called SPHERE?". Well, let me explain...

    The concept is simple; You collect these glowing squares to keep your health up (as it is always decreasing), while dodging enemy squares that can kill you (and the occasional giant-ass box of death), all on a 3D Sphere.

    This is a simple game with no really complex features (Except the Sphere, of course.) I wanted to release an early version so I can get some feedback on how to change certain aspects and make it better!

    Instead of some screenshots, I have an[OLD] video that gives a general idea.

    youtube.com/watch

    Controls are in the README.txt file and stuff.

    Credits in the main menu by clicking on "Credits" in the lower-right.

    A cool feature is the ability to add your own music! Just go in the music folder and edit the "musiclist.ini" thing in notepad. There are groups for certain difficultys, or you can have an "always" list that always picks one out of that group. (make sure to set "forced list" to 1 and set "num" to the number of songs added!)

    Leave feedback and have fun!

  • Ugh, I forgot to mention, the levels are mechanic concept levels and not meant to be taken seriously. I made the thread wanting to get more ideas for in-game objects. I had the idea of turrets and gravity direction changing things, but I wanted to see if I could add any better items?

    Any cool ideas? ;)

  • Sorry for the bump, but I really would like some feedback. :)

  • Hello...Again.

    I've made many projects in the past and never went through with them, but this time I am going to stick to it. This project I am going to work on is called "PLINUS".

    In this game, you play as a stick figure of sorts in a simple world with simple looks, but as we we know, all worlds have some kind of complexity to them. In this case, its the matter of changing the solid type for everything into the other, and vice versa!

    IE.

    Solid -> Space

    Space -> Solid

    So, I have an early version of this game that comes with a level editor and an easy way to add custom levels, via an INI file in the levels folder.

    I plan to add the full function of packs, so the levels aren't a huge unorganized mess. :)

    No sounds yet, but maybe later on I will add some.

    Have fun with it, and please, if you have any awesome ideas, tell me ASAP!

    Download: dl.dropbox.com/u/21499454/Games/plinusopenalpha.rar

    =================

    CONTROLS

    =================

    Left/Right Keys - Movement

    Shift           - Jump

    CTRL            - Switch solid state.

    R               - Retry current map.

    F12             - Technical stuff.

    Del             - EDITOR: Remove objects.

    LMB             - EDITOR: Add objects.

    =================

    CURRENT OBJECTS

    =================

    Block - An object that can be used as a medium of travel inside or out!

    PLINUS Block - Will always be non-solid, no matter what.

    DEATH Block - Kills the player.

    EXIT - Goes to the next map on the list.

    Player - Obviously you know what this is. ;)

    EDIT: dropbox.com/gallery/21499454/1/PLinus <-- Screenies

  • That's brilliant! Thank you so much! :D

    Now to finish the editor and main menu and I am ready to release a concept demo :)

    EDIT: Yep! Got it to work! I got it to work with the arrays I were using, where 0 is space and 1 is a block. I had to add +32 to the end of the placement for creating because of some weird error.

    Thanks again!! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • dl.dropbox.com/u/21499454/Games/PLinus.rar

    There is what I have ATM. it has a few test levels and whatnot that can be played. There is also an editor you can mess around with! (Unfinished)

    This should explain what I mean.

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Phobos002

Member since 7 Jun, 2010

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