Tokinsom's Recent Forum Activity

  • I'm working on a Metroidvania myself, actually. Definitely possible but you might want to look into AJAX, project files, tmx. importer, and dictionaries. I think there are some "Metroidvania" examples around here but they use individual layouts for each room/area which won't get you very far in the long run.

  • Not sure anyone's games have really "pushed C2 to the limit" yet, unless you're talking about framerate. Best to see what's capable by finding / learning to use certain features you'll need for said large project.

  • Ashley - The bug was no longer reproducible in that .capx so I took it down. Here is a new one showing 2 ways to reproduce it with slightly different results. The 2nd is kind of tricky, though. Thanks for looking into it still.

  • Helladen That's not a bug. You need to use a separate collision mask object (usually a rectangle) and use that as your player instead. The sprites are purely cosmetic.

    Ashley It's very difficult to make a .capx to reproduce this but there is a bug with the platform behavior and corners. Instead of sliding along the top like the OP was about, the "on landed" condition isn't triggered. This is especially bad for platform characters with landing animations that affect the x velocity as the whole thing is skipped.

  • That's awesome and I appreciate the work he has done but it seems if he didn't take it upon himself to write these we'd never see them. Plus, with all the bad experiences I've had with unstable & unreliable 3rd party plugins, it'd be great to see Scirra do at least the exporter ones themselves. "Hastily written" & "I do not use these for my own projects anymore" are not very assuring.

  • So not only are we relying on 3rd parties for exporters, we're relying on other 3rd parties to write the plugins ensuring we can actually use said exporters? Lovely.

  • Then how will we be able to fully utilize these exporters? Like, right now you can only play a node webkit game at native resolution or fullscreen - how will we be able to change the window size at will? Can't expect them to go out of their way to write plugins just for C2.

  • Guess that's what you'd call it atleast. Sorry if this should've gone in the bugs section, the new template isn't really suited for it.

    1) When I open my project my previously opened tabs are all out of order. I'm usually presented with layouts I rarely even open.

    2) When I open the file browser in the image editor it is all the way at the bottom. I've probably re-positioned it 300 times now but it never remembers.

    3) Colors in the image editor are selectively remembered.

    4) Might actually be by design, but when you select a frame in the image editor the first image point is auto-selected. Makes setting lots of image points tedious.

    5) When C2 encounters that crash-on-exit while an event sheet is open, there's a chance every sub event & group will be opened and event width at minimum when re-opening the project.

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  • It'll show up eventually. I think I was at 2.5 when I got my 2nd and still waiting on the 3rd but my devotee badges bugged up so it doesn't really matter now XD;

  • Only thing that bothers me is the duplicate threads. I've never been to a forum with so many of the exact same topics :L

  • Oh cool. I'm sure they will come in handy somewhere!

  • And my day has been made. Many thanks R0J0hound :)

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Tokinsom

Member since 6 Jun, 2010

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