Tokinsom's Recent Forum Activity

  • It makes perfect sense. Things can get cramped at times in screen-by-screen games so this mechanic helps even things out. This one in specific allows you to jump over spikes or enemies in narrow corridors, and makes it much easier to jump around a tile (bottom to top) without bumping your head and losing your momentum.

  • How do I make it so my player (using the platform behavior) doesn't start falling immediately after bumping his head on the ceiling? Instead I want him to hover along the ceiling for the remainder of the jump and continue the jump if there is no longer a ceiling. This mechanic is usually found in screen-by-screen games like La-Mulana or Hydra Castle Labyrinth, and early Castlevania I think.

    I've tried using events but nothing worked too well. It would be cool to have this as an option for the platform behavior so it'd work for enemies and such as well, but if anyone knows of a way to do this with events that would work too!

  • There aren't many ways to enforce that even if it did make sense. Personally I think C2 is dirt cheap for what it is, especially during the early adopter period which lasted for mooonths. If not, well, wait until a competition I guess, licenses are given out all the time. If not, well, **** it up and spend a little money XD GM is charging like $150 just for a single exporter and I hear they're buggy as ever.

  • It's because hardly anyone posts screenshots or videos, and rarely even a description. Also many posts on there aren't for full games, but something they whipped up in an afternoon. So..yep.

  • Programs like these tend to make complicated things easy and easy things complicated. In this case you might look into finding or writing a plugin. iirc there are already some "match-3" plugins that should make this pretty straightforward.

  • Cool. Latest stable release is r119 though.

  • Is it possible to exclude a single layer from a layout effect? If not, is it as efficient to give each layer an effect except the one? I'm using quite a few layers so it'd be much easier to be able to exclude certain ones..Perhaps it could be an option in future builds?

  • I haven't had a BSOD in...um..15 years? Perhaps you should invest in a new machine / copy of Windows 7 or 8. Also you should always back up your projects and save regularly.

  • Ga2Z - Flickering?

  • Ashley - Everything seems to be working well over here. I've tested the new changes in 3 different projects all using slopes, jump-thrus, a series of custom mechanics + platform enemies. The only difference is you now have to use a collision offset of 0,1 to detect the floor instead of "Is Overlapping", which makes more sense anyway.

    The 2nd way I mentioned you can reproduce the bug is still there, but it's so hard to pull off I guess it's ok for now.

    Thanks!

  • It's only too many if you can't manage them anymore. The player in one of my games has ~550 events and that's after refactoring :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • UberLou ErekT

    -Really long save/load/preview times since all layouts, backgrounds, tilesets, etc. are internal.

    -Won't be able to have team members build levels unless you buy a C2 license for each one and use SVN or something.

    -Each layout has its own layers & properties so unless you duplicate levels & erase everything to start fresh or make a template of sorts you might spend a lot of time setting these up.

    -Will have to rebuild all your levels if you decide to switch to another game maker.

    -You'll probably have to - in every layout - place a trigger at each door telling it which layout to go to next and which door to create your player at. You'll also have to save your player's variables between rooms if you want the transitions to be convincing. It's difficult but that can be completely avoided using your own editor by loading a whole area at once but creating/destroying rooms individually.

    -Can't use tiles.

    It's just bad news. Back when I used MMF I tried making a 'vania using a frame for each individual room and it was a mess. It's certainly more feasible in CC/C2 but I wouldn't recommend it unless the game was really small.. Like A Mini Falafel Adventure or something.

Tokinsom's avatar

Tokinsom

Member since 6 Jun, 2010

Twitter
Tokinsom has 11 followers

Connect with Tokinsom

Trophy Case

  • 14-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies